Prompt: Time loops in enigmatic cycles, where what was and is not intertwine. Fears, smaller than memory serves, scurry between the realms of the seen and unseen, beneath streetlights that flicker with an ethereal glow. People move through the mist, their faces blurred as if walking through dreams they cannot recall upon waking. Buildings, once grand, now stand as decaying sentinels to a past that both lingers and fades. Scarfolk, a paradox wrapped in an enigma, exists in the delicate balance between yesterday's fears and the forgotten whispers of tomorrow
Style: Alex Alemany, Nelson Boren, Rembrandt, Michael Cheval, Alex Grey, volumetric lighting, vivid intense colors, Polished, Photorealistic, unreal engine, crisp quality, light reflections, RHADS, atmospheric, 3D texture, high octane render, classic composition, ultra-realistic, sharp, clear realism, 3D shading, 3D texture, hypnogogic, highest quality AI art
Prompt: Time loops in enigmatic cycles, where what was and is not intertwine. Fears, smaller than memory serves, scurry between the realms of the seen and unseen, beneath streetlights that flicker with an ethereal glow. People move through the mist, their faces blurred as if walking through dreams they cannot recall upon waking. Buildings, once grand, now stand as decaying sentinels to a past that both lingers and fades. Scarfolk, a paradox wrapped in an enigma, exists in the delicate balance between yesterday's fears and the forgotten whispers of tomorrow
Style: Alex Alemany, Nelson Boren, Rembrandt, Michael Cheval, Alex Grey, volumetric lighting, vivid intense colors, Polished, Photorealistic, unreal engine, crisp quality, light reflections, RHADS, atmospheric, 3D texture, high octane render, classic composition, ultra-realistic, sharp, clear realism, 3D shading, 3D texture, hypnogogic, highest quality AI art
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Prompt:
Time loops in enigmatic cycles, where what was and is not intertwine. Fears, smaller than memory serves, scurry between the realms of the seen and unseen, beneath streetlights that flicker with an ethereal glow. People move through the mist, their faces blurred as if walking through dreams they cannot recall upon waking. Buildings, once grand, now stand as decaying sentinels to a past that both lingers and fades. Scarfolk, a paradox wrapped in an enigma, exists in the delicate balance between yesterday's fears and the forgotten whispers of tomorrow
Style: Alex Alemany, Nelson Boren, Rembrandt, Michael Cheval, Alex Grey, volumetric lighting, vivid intense colors, Polished, Photorealistic, unreal engine, crisp quality, light reflections, RHADS, atmospheric, 3D texture, high octane render, classic composition, ultra-realistic, sharp, clear realism, 3D shading, 3D texture, hypnogogic, highest quality AI art
Modifiers:
Nikon D850
digital painting
elegant
Award winning photography
intricate
beautiful
dynamic lighting
award winning
4K 3D
high definition
crisp quality
Unreal Engine
colourful
cinematic postprocessing
surreal
Magical realism
Ultra realistic
Volumetric lighting
dream like
Bright Vivid Colors
intense colors
visual distortions
More about Shadows of the Night City
A foggy urban street at night with silhouettes of people walking and street lamps glowing under an illuminated clock tower in the distance.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.