Prompt: Professional cinematic photography. A wide angle shot of an eerie lakeside exclusion zone. Abandoned sailboats, trawlers, and rusted rowboats line the murky, poison-tinted water. Scattered decayed, rusted cars and broken shacks litter the shoreline — doors open, belongings left behind, like a frozen evacuation. A sinister, radioactive-like, sickly-green glow saturates the dense atmosphere. A moment preserved after the end — the stillness after collapse. Scene lit by unease, where radioactive green glow replaces life, emptines fills the shadows. A goodbye message immortalized using the best film equipment in existence, through the lens of the last virtuoso cameraman. Shot with RED Weapon 8K, Canon EF 24-35mm f/8L III USM, ISO 200, 1/30s, ultra-sharp optics on tripod, deep focus.
Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines).
1. Modeling: Rhino 8 + ZBrush 2025.2.2 + V-Ray 7 (Scans, Phoenix - water) → boats, cars, terrain, structures, decay.
2. Texturing: Substance 3D Suite + Rebelle 7 Pro + Mari 7 + Mudbox 2026 → fine wear, aging, micro-damage, rust, broken surfaces.
3. Composition: Nuke Family 16 → cinematic layout, blending, sickly-green atmosphere shaping.
4. Lighting: Krakatoa 2.12 + Corona 12.2 - with HDRI + RTX shaders + ray/path tracing → sickly-green lighting includes caustics and surface light scattering.
5. Final Render: 3ds Max 2026 + V-Ray 7 → final texture/detailing pass.
6. Post: After Effects 25.2.2 (Sapphire), Capture One (LUTs), Affinity 2 (Plugins) → final grading reinforced the sickly-green tone introduced in the lighting phase, maintaining cinematic color continuity and atmospheric integrity.
Prompt: Professional cinematic photography. A wide angle shot of an eerie lakeside exclusion zone. Abandoned sailboats, trawlers, and rusted rowboats line the murky, poison-tinted water. Scattered decayed, rusted cars and broken shacks litter the shoreline — doors open, belongings left behind, like a frozen evacuation. A sinister, radioactive-like, sickly-green glow saturates the dense atmosphere. A moment preserved after the end — the stillness after collapse. Scene lit by unease, where radioactive green glow replaces life, emptines fills the shadows. A goodbye message immortalized using the best film equipment in existence, through the lens of the last virtuoso cameraman. Shot with RED Weapon 8K, Canon EF 24-35mm f/8L III USM, ISO 200, 1/30s, ultra-sharp optics on tripod, deep focus.
Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines).
1. Modeling: Rhino 8 + ZBrush 2025.2.2 + V-Ray 7 (Scans, Phoenix - water) → boats, cars, terrain, structures, decay.
2. Texturing: Substance 3D Suite + Rebelle 7 Pro + Mari 7 + Mudbox 2026 → fine wear, aging, micro-damage, rust, broken surfaces.
3. Composition: Nuke Family 16 → cinematic layout, blending, sickly-green atmosphere shaping.
4. Lighting: Krakatoa 2.12 + Corona 12.2 - with HDRI + RTX shaders + ray/path tracing → sickly-green lighting includes caustics and surface light scattering.
5. Final Render: 3ds Max 2026 + V-Ray 7 → final texture/detailing pass.
6. Post: After Effects 25.2.2 (Sapphire), Capture One (LUTs), Affinity 2 (Plugins) → final grading reinforced the sickly-green tone introduced in the lighting phase, maintaining cinematic color continuity and atmospheric integrity.
Would you like to report this Dream as inappropriate?
Prompt:
Professional cinematic photography. A wide angle shot of an eerie lakeside exclusion zone. Abandoned sailboats, trawlers, and rusted rowboats line the murky, poison-tinted water. Scattered decayed, rusted cars and broken shacks litter the shoreline — doors open, belongings left behind, like a frozen evacuation. A sinister, radioactive-like, sickly-green glow saturates the dense atmosphere. A moment preserved after the end — the stillness after collapse. Scene lit by unease, where radioactive green glow replaces life, emptines fills the shadows. A goodbye message immortalized using the best film equipment in existence, through the lens of the last virtuoso cameraman. Shot with RED Weapon 8K, Canon EF 24-35mm f/8L III USM, ISO 200, 1/30s, ultra-sharp optics on tripod, deep focus.
Rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
Each processing should use: (Ultimate worlds-best balanced processing. Every minute asset at worlds-best quality, ultimate-realistic, hyper-refined, finest microscopic hyper-detailed, unique and at (32k, 600DPI resolution) with ultra-refined, sleekest, continuous lines).
1. Modeling: Rhino 8 + ZBrush 2025.2.2 + V-Ray 7 (Scans, Phoenix - water) → boats, cars, terrain, structures, decay.
2. Texturing: Substance 3D Suite + Rebelle 7 Pro + Mari 7 + Mudbox 2026 → fine wear, aging, micro-damage, rust, broken surfaces.
3. Composition: Nuke Family 16 → cinematic layout, blending, sickly-green atmosphere shaping.
4. Lighting: Krakatoa 2.12 + Corona 12.2 - with HDRI + RTX shaders + ray/path tracing → sickly-green lighting includes caustics and surface light scattering.
5. Final Render: 3ds Max 2026 + V-Ray 7 → final texture/detailing pass.
6. Post: After Effects 25.2.2 (Sapphire), Capture One (LUTs), Affinity 2 (Plugins) → final grading reinforced the sickly-green tone introduced in the lighting phase, maintaining cinematic color continuity and atmospheric integrity.
Modifiers:
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
More about "The Last Light of Forgotten Docks"
A haunting landscape depicts a deserted lakeside village with dilapidated boats and abandoned cars. A massive, ominous cloud looms overhead, hinting at an impending catastrophe.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.