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A large-scale cinematic scene in the visual style of early 2000s PS2-era survival horror games such as Rule of Rose, Silent Hill 3, Fatal Frame, and Obscure, rendered in semi-realistic gothic detail. The upper level depicts a decaying Rococo ballroom, dimly lit by flickering chandelier light. Pastel silks hang in tatters, gilded pillars are cracked and chipped, and dust drifts in the stagnant air. Gilded portraits with dark, shifting eyes line the walls. In the center stands a pale woman in a tattered corseted gown, her powdered hair elaborate but slightly undone. Her skin glows faintly under the chandelier, but black, vein-like markings creep from her collarbone to her jaw, pulsing subtly — a quiet touch of body horror. Beneath the ballroom, revealed in a cross-section, lies a cavern shrouded in shadows. The walls glisten with dampness, lit only by a few scattered oil lanterns. A second woman in torn pastel lace kneels at the rock face, mining strange crystalline formations. Her arms and cheeks are cracked like porcelain, with faint light seeping through the fissures. Beyond the ballroom’s windows, a moonlit Rococo garden sprawls, overgrown with thorny vines. Marble statues lean at unnatural angles, their faces weathered into grotesque expressions. A shattered mirror in the garden reflects a warped, more monstrous version of the ballroom scene. The color palette blends pale pastels with muted, sickly tones, creating an unsettling mix of beauty and decay.
A grand, dimly lit ballroom features ornate chandeliers and gilded details. Dark wood paneling and elegant furnishings create a haunted, opulent atmosphere. Shadows deepen the eerie ambiance.