Skills Time Character28

113
0
  • Skills Time's avatar Artist
    Skills Tim...
  • DDG Model
    Seedance 2.5
  • Access
    Public
  • Created
    1w ago

Prompt

energy should feel resistant and stable, not aggressive. Add a subtle protective effect around the character: a translucent heat-wave or fiery aura briefly strengthens around the body, suggesting Resistance. The effect absorbs an imaginary impact without knocking the character backward. Afterward, the energy settles and the character returns to a calm breathing state, communicating Recovery / Rest. The surrounding star and geometric symbols gently shimmer and rotate by only a few degrees, like UI-inspired skill effects coming to life. Keep their original positions and recognizable shapes. Use restrained game-animation timing: idle → energy buildup → defensive pulse → recovery → idle. The motion should loop smoothly and seamlessly. Camera remains mostly fixed with only an extremely subtle cinematic push-in. No dramatic camera movement. Important: preserve the original hand-drawn artwork. Do not make it photorealistic, 3D, anime, or overly polished. Do not add new characters, limbs, clothing, weapons, scenery, or text. Do not distort the face or body. Keep the animation readable as a skill prototype for a game, with clear anticipation, defensive impact, and recovery

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