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A dark, richly textured, gritty tone, cinematic oil painting in a gritty, gothic style and dramatic lighting. Scene: A wide-angle shot of a ruined early-20th-century war-era hospital, its decaying stone facade barely visible through tangled ivy and rust. Broken stained-glass windows gleam faintly. Fog coils around the base, and ghost lights flicker faintly near the upper floors. In the foreground stands a group of four paranormal investigators, mid-teens to early twenties, their postures distinct and expressive. Their presence is small but visually clear against the immense, crumbling structure before them. Characters — consistent and clearly described: Sofie — A pale, ethereal girl with long black straight hair, soft gray-blue eyes, and wispy bangs. She wears a loose gray knit sweater over a black skirt trimmed with old lace. A small locket hangs from her neck beside a digital Nikon camera. She stands slightly apart, head tilted, looking at the fog as if listening. Her gaze is distant, expression thoughtful and otherworldly. Lark — Athletic build, short wavy chestnut hair tucked under a knit cap. She wears a dark green utility jacket with multiple pockets and dark jeans with reinforced knees. Hands on hips, alert posture, hazel eyes scanning the building. Leather satchel slung across her shoulder. A natural leader, in control of the group. John — Tall and lean, curly blond hair pulled back under a backward cap. Amber-brown eyes, dark lashes, small glasses perched low on nose. Wears a dark hoodie under a utility vest, dusty cargo pants, camera rig slung across his chest. Quiet, watchful, standing near Sophia, adjusting his camera gear. Nelly — Petite, buzzed teal-blue hair on the sides, expressive dark eyes. Bronze skin, tattoos peeking from sleeves, wearing a bright bomber jacket with patches. Tech goggles rest on her head. She holds a spirit detector or EMF reader, crouching near the rusted ambulance, wide-eyed and animated. Environment: The rusty, moss-covered war-era ambulance slumps in the weeds, its cracked windows like empty eyes. The hospital gates, tall iron with flaked paint, lean open like jaws. Dense, emerald fog drifts across the scene with ghostly presence. Dusk sky above is heavy and gray-purple, lit only by faint ambient glow. The tone is eerie but expectant — like something is watching. Mood: Silent tension. Mystery. Subtle dread. A liminal space between reality and the paranormal. Lighting: Low diffused light, pockets of warm glow from EMF detectors, ghost lights, or window reflections.
A group of four young adventurers, dressed in post-apocalyptic attire, stand on a smoky, misty, and overgrown ground, their faces serious and focused, in front of a large, eerie, decaying abandoned mansion with lights showing through the windows and an old rusty car; the building is covered in vines and dead trees, with a large dark metal gate to the left; the overall aesthetic is dark and shadowy, with an air of mystery and suspense. The first adventurer on the left is a young woman with long dark hair, wearing a ruffled grey shirt, a black layered skirt, and a vintage camera hanging from her neck, looking up and to the left. Next to her, a woman with a bob haircut and a brown beanie wears a dark green jacket and dark pants, hands on her hips, looking to the right. The third adventurer, a man with light curly hair and glasses perched on his nose, wears a dark vest over a dark hoodie and cargo pants, holding a detailed camera with a large lens and a screen, looking downwards. The fourth adventurer is a woman with short blue hair, goggles on her head, wearing an orange jacket, dark pants, and a backpack, crouched on the ground, holding a device with a bright light.
Serie: Ghost's Story
© Isobel Blundell
All original characters, story, and narrative concepts.