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ArtistPrompt for this video Create a high-end cinematic architectural transformation video using the provided image as the EXACT and ONLY architectural reference. IMPORTANT: The architecture must remain 100% faithful to the reference image throughout the entire video. PRESERVE EXACTLY: - overall building geometry - organic flowing massing - roof curves and undulating surfaces - courtyards and voids - facade rhythm - floor levels - openings and glazing - proportions - surrounding site - roads and landscape - camera angle - perspective - composition Do NOT redesign, morph, reshape, deform, stretch, rotate, rebuild, or replace the architecture. The building geometry is LOCKED. CAMERA: Keep the camera completely stable in the exact same position, height, focal length, perspective and framing as the reference image. Use only an extremely subtle cinematic camera push-in, if any. No camera rotation. No orbit. No change of viewpoint. THE TRANSFORMATION MUST HAPPEN THROUGH MATERIALIZATION AND VISUAL DETAIL, NOT GEOMETRIC MORPHING. PHASE 1 — PURE WHITE ARCHITECTURAL MODEL Start exactly from the provided architectural image. Transform the entire project into a clean monochromatic white architectural model. Everything becomes white: building masses, facade, roof, glazing, landscape elements and site. Keep all architectural forms clearly visible through soft shadows, ambient occlusion and subtle depth. The result should look like a sophisticated physical white architectural study model / conceptual massing model. Clean white background. Soft daylight. Minimal shadows. Elegant architectural presentation aesthetic. PHASE 2 — MATERIALS AND COLORS APPEAR Without changing the geometry, materials begin appearing progressively across the building. The architectural surfaces gradually receive their final material identity. Glass becomes realistic transparent / slightly reflective glazing. Metal elements gain subtle metallic properties. Facade surfaces receive refined contemporary architectural materials. Roof surfaces develop realistic material texture. Wood and other architectural accents appear naturally where present. The materials should appear as if they are being precisely applied to the existing white model. NO morphing. NO melting. NO shape transformation. The building remains completely frozen in geometry while the materials and colors are progressively revealed. PHASE 3 — REALISTIC ARCHITECTURAL RENDER The entire scene progressively transforms from an architectural model into an ultra-realistic professional architectural visualization. Increase realism step by step: realistic PBR materials, physically accurate reflections, realistic glass, fine surface textures, natural imperfections, realistic shadows, ambient occlusion, global illumination, realistic landscape, trees and vegetation, people at architectural scale, vehicles, subtle environmental details, accurate depth and atmospheric perspective. The surrounding city context also becomes progressively realistic while maintaining the exact composition and layout of the reference. FINAL SHOT: A breathtaking, photorealistic architectural visualization of the exact same project. Premium contemporary architecture visualization quality. Corona Renderer / V-Ray / Unreal Engine level realism. Extremely detailed materials. Physically accurate lighting. Natural reflections. High dyna
SKY HIGH METROPOLIS 26 09 22. SV+SK:17. www.omarsolh.com