Prompt: Primary notes:
The figure should have a slightly humorous and endearing demeanor.
Experiment with different lighting and camera angles to create a visually interesting and engaging animation.
Consider adding subtle details, such as the character's eyes, to enhance their expression and personality.
A semi-realistic animation of a male humanoid figure with a combination of odd physical features. Think horns, scales, fins, and gills. The figure should have a mostly human-like build and limbs, with fish-like features mainly evident on the head, skin texture, and color, as well as gills. The small horns on the head and barbed tail evoke a slightly demonic look.
Setting: A small, dimly lit stage in the corner of a bar, with a smoky atmosphere and colorful background lights.
Outfit: The figure is dressed like a musician in slightly distressed jeans, white Chuck Taylor All Star high-top sneakers, a "rock and roll" T-shirt, and a porkpie hat.
Action: The figure is playing a banjo and singing into a microphone. The animation should capture the energy, passion, and whimsy of a live performance, with exaggerated facial expressions and body movements.
Camera Angle: A slightly offset, zoomed-out perspective that shows the majority of the figure's body while still emphasizing their unique appearance.
Prompt: Primary notes:
The figure should have a slightly humorous and endearing demeanor.
Experiment with different lighting and camera angles to create a visually interesting and engaging animation.
Consider adding subtle details, such as the character's eyes, to enhance their expression and personality.
A semi-realistic animation of a male humanoid figure with a combination of odd physical features. Think horns, scales, fins, and gills. The figure should have a mostly human-like build and limbs, with fish-like features mainly evident on the head, skin texture, and color, as well as gills. The small horns on the head and barbed tail evoke a slightly demonic look.
Setting: A small, dimly lit stage in the corner of a bar, with a smoky atmosphere and colorful background lights.
Outfit: The figure is dressed like a musician in slightly distressed jeans, white Chuck Taylor All Star high-top sneakers, a "rock and roll" T-shirt, and a porkpie hat.
Action: The figure is playing a banjo and singing into a microphone. The animation should capture the energy, passion, and whimsy of a live performance, with exaggerated facial expressions and body movements.
Camera Angle: A slightly offset, zoomed-out perspective that shows the majority of the figure's body while still emphasizing their unique appearance.
Would you like to report this Dream as inappropriate?
Prompt:
Primary notes:
The figure should have a slightly humorous and endearing demeanor.
Experiment with different lighting and camera angles to create a visually interesting and engaging animation.
Consider adding subtle details, such as the character's eyes, to enhance their expression and personality.
A semi-realistic animation of a male humanoid figure with a combination of odd physical features. Think horns, scales, fins, and gills. The figure should have a mostly human-like build and limbs, with fish-like features mainly evident on the head, skin texture, and color, as well as gills. The small horns on the head and barbed tail evoke a slightly demonic look.
Setting: A small, dimly lit stage in the corner of a bar, with a smoky atmosphere and colorful background lights.
Outfit: The figure is dressed like a musician in slightly distressed jeans, white Chuck Taylor All Star high-top sneakers, a "rock and roll" T-shirt, and a porkpie hat.
Action: The figure is playing a banjo and singing into a microphone. The animation should capture the energy, passion, and whimsy of a live performance, with exaggerated facial expressions and body movements.
Camera Angle: A slightly offset, zoomed-out perspective that shows the majority of the figure's body while still emphasizing their unique appearance.
More about Blue guy #9
A 3D-rendered image of a character with blue skin, pointed ears, and curved horns, showcasing a confident expression.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.