Prompt: A creepy zombies horror scene of a city overrun by hordes of undead, with abandoned and crumbling buildings, broken windows, and debris everywhere.
The scene is set at night, with a full moon casting a eerie pale light over the scene, and the sky is dark and cloudy, with occasional lightning bolts illuminating the sky. The colors used are mainly grays, greens, and browns, with occasional splashes of red for blood.
The genre is horror, and the style is dark, realistic, and gory. The techniques used are mainly traditional painting and digital painting. The light settings are mainly low key, with dark shadows and highlights, and the descriptive terms used are eerie, creepy, and gory.
by Artists Simon Bisley, Bernie Wrightson, Todd McFarlane, Greg Capullo, and Mike Mignola. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Prompt: A creepy zombies horror scene of a city overrun by hordes of undead, with abandoned and crumbling buildings, broken windows, and debris everywhere.
The scene is set at night, with a full moon casting a eerie pale light over the scene, and the sky is dark and cloudy, with occasional lightning bolts illuminating the sky. The colors used are mainly grays, greens, and browns, with occasional splashes of red for blood.
The genre is horror, and the style is dark, realistic, and gory. The techniques used are mainly traditional painting and digital painting. The light settings are mainly low key, with dark shadows and highlights, and the descriptive terms used are eerie, creepy, and gory.
by Artists Simon Bisley, Bernie Wrightson, Todd McFarlane, Greg Capullo, and Mike Mignola. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Would you like to report this Dream as inappropriate?
Prompt:
A creepy zombies horror scene of a city overrun by hordes of undead, with abandoned and crumbling buildings, broken windows, and debris everywhere.
The scene is set at night, with a full moon casting a eerie pale light over the scene, and the sky is dark and cloudy, with occasional lightning bolts illuminating the sky. The colors used are mainly grays, greens, and browns, with occasional splashes of red for blood.
The genre is horror, and the style is dark, realistic, and gory. The techniques used are mainly traditional painting and digital painting. The light settings are mainly low key, with dark shadows and highlights, and the descriptive terms used are eerie, creepy, and gory.
by Artists Simon Bisley, Bernie Wrightson, Todd McFarlane, Greg Capullo, and Mike Mignola. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.