Silly me, thinking the AI would understand 'walk to the bed behind her'...

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2
  • Pilindë Pebrimbor's avatar Artist
    Pilindë Pe...
  • DDG Model
    ProVideo
  • Access
    Public
  • Created
    1yr ago

Prompt

::2.0 (The shiny metallic silver-haired woman is wearing a button-up white blouse with the collar button undone and a tan high-waisted, pleated mid-thigh length mini-skirt adorned with decorative thin red and cream horizontal stripes just above the hemline, showcasing her shapely bare legs, set off by black high-heeled ankle boots.) ::1.9 (She turns around to walk to the bed behind her and sits demurely on the edge of it with her feet on the floor. The camera remains centered and follows her, then as she sits frames a slightly oblique eye-level full head-to-toe shot so that her face is placed at the right upper power point and the window remains visible to the left of her in the view.) ::1.8 (Camera maintains the same framing. Once she is seated on the bed, she bends forward to unlace and remove her left high-heeled ankle boot, setting the boot on the floor to her left, and leaving her left foot clad in only a sheer ankle-high black silk stocking.) :: 1.7 (Next she unlaces and removes her right high-heeled ankle boot, setting the boot on the floor beside the other boot, and leaving her right foot clad in only a sheer ankle-high black silk stocking.) :: 1.6 (lighting: Soft, natural light from the window.) :: 1.5 (Style: Realistic, observational style. Avoid dramatic or over-the-top camera movements. ) :: 1.4 (Notes: The woman's movements should be smooth and natural, as if this is all a part of her daily routine. Her expression is happy and relaxed.) :: 1.3

More about Silly me, thinking the AI would understand 'walk to the bed behind her'...

... since the bed is visible and all. At least I *think* that's supposed to be a bed, that's what I asked for, anyway. Oh well, I got ambitious, and this at least tells me what to work on. As mistakes go this came out fairly pretty, but the AI's sudden re-engineering of the whole building to turn what was a straight wall into a corner and add something or other convenient to sit on which wasn't there 5 seconds ago would make it wildly conflict with the previous shot if I put them back to back.

As Zettel has commented, it seems like Tramma doesn't want to leave the first room. She's probably afraid it's a horror film and Norman Bates is waiting in the other room... <wink> She'll get over it if she wants to keep working in Hollywood; the script says she goes into that room and sits on the bed. Besides, it's all bright and sunny, and there's no ominous music playing. I have plans for that window, too, which I have no idea if I can figure out how to explain to ProVideo. One step at a time.

This should be solvable, I may have to break it up more than I had hoped, we'll see. At least it seemed to at least vaguely understand the admittedly slightly complicated shot I requested. Some video nomenclature it seems to ignore - I've not yet enticed ProVideo to show me a simple fade from black to begin a shot, for instance, or been able to get it to do a jump-cut or cutaway to suddenly reposition a character in mid-scene.

I keep meaning to experiment with VideoMorph more to see if I can use it to do transition clips that way, but the results I've gotten from that in my limited experiments were always too surreal for my tastes. Oh well, I can do all that in post-production with my existing video editing software, DDG will just miss out on the results is all.

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