Prompt:
ray tracing, Global Illumination, Ambient Occlusion, Depth of Field, Physically Based Rendering, Dynamic Shadows, Reflection/Refraction, Subsurface Scattering, High Dynamic Range (HDR) lighting, advanced surface shaders, TAA (Temporal Anti-Aliasing), Screen-Space Reflections, Motion Blur, Parallax Occlusion Mapping, and advanced atmospheric and particle effects. Incorporate Mega-punk's advanced tech, massive structures, and sleek design into the Cyberpunk's neon-lit cityscapes, , Utilize the latest advancements in computer graphics to create a picture with maximum realism, detail, and a seamless fusion of both styles that showcases the advanced tech and sleek design of the Mega-punk world within the neon-lit cityscapes
Evolution steps:
(See in details)
Evolution started from:
+ Prompt:
ray tracing, Global Illumination, Ambient Occlusion, Depth of Field, Physically Based Rendering, Dynamic Shadows, Reflection/Refraction, Subsurface Scattering, High Dynamic Range (HDR) lighting, advanced surface shaders, TAA (Temporal Anti-Aliasing), Screen-Space Reflections, Motion Blur, Parallax Occlusion Mapping, and advanced atmospheric and particle effects. Incorporate Mega-punk's advanced tech, massive structures, and sleek design into the Cyberpunk's neon-lit cityscapes, advanced cyborgs, and futuristic society. Utilize the latest advancements in computer graphics to create a picture with maximum realism, detail, and a seamless fusion of both styles that showcases the advanced tech and sleek design of the Mega-punk world within the neon-lit cityscapes of the Cyberpunk world