Prompt:
Create an ultra-detailed, hyper-realistic 3D render of a fierce yet sensual ninja warrior, blending Konosuba’s Darkness’s charm with Mortal Kombat’s brutal aesthetic. Emphasize her exaggerated hourglass figure—voluptuous curves, extremely large breasts, and muscular, defined legs—enhanced by a skintight, semi-translucent white silk dress. The dress features a plunging neckline, thigh-high slits, and intricate gold filigree armor plating (shoulders, waist, and thighs) mirroring her anime design but reforged with MK’s metallic, battle-worn textures. Add subtle fabric tears revealing skin, and a glowing golden chain belt with a Mortal Kombat dragon emblem.
Pose/Expression: Dynamic combat stance, wielding dual serrated kusarigama (chain-sickles) engulfed in crystallized blue fire. Her face combines seductive allure (full lips, piercing crimson eyes) with ruthless intensity, scars faintly visible on her arms and cheek.
Scene: A shattered arena bathed in moonlight, with jagged crystalized fire pillars erupting from the ground, reflecting prismatic light across her armor. Include debris—broken swords, skulls, and crumbling stone columns—scattered among glowing lava cracks. Lighting should blend cold lunar rays with warm fiery hues, casting dramatic shadows on her body and creating subsurface scattering on her skin and translucent dress. Add particle effects: embers, swirling ash, and a faint frost aura around her weapons to contrast the heat.
Technical Specs: 8K resolution, photorealistic textures (sweat on skin, fabric micro-wrinkles, metallic scratches), Unreal Engine 5-level realism, and cinematic depth of field focusing on her piercing gaze
Key Enhancements:
Lighting Dynamics: Combined moonlight (cool tones) with crystallized fire (warm tones) for visual contrast.
Technical Direction: Specified rendering quality (8K, UE5) and subtle effects (subsurface scattering, particle embers) for hyper-realism