Prompt: Captains often employ druids on their ships due to their ability to calm wind and sea. This helps them avoid pirates and dangerous foes on the high seas. This spell also soothes furious opponents. Style: Fantasy realism, Setting: A ship in the middle of a stormy sea, Time of day: Late evening, just before sunset, Captain: A rugged, weather-beaten man with a stern expression, Druid: A serene-looking woman in flowing robes, standing on the deck with arms outstretched, Wind and sea: Rough and turbulent, with dark clouds looming overhead, Pirates: A distant ship on the horizon, barely visible through the storm, Foes: Large sea monsters and krakens lurking in the waves, Spell: A mystical aura emanating from the druid's hands, calming the wind and sea and soothing the creatures of the deep.
Prompt: Captains often employ druids on their ships due to their ability to calm wind and sea. This helps them avoid pirates and dangerous foes on the high seas. This spell also soothes furious opponents. Style: Fantasy realism, Setting: A ship in the middle of a stormy sea, Time of day: Late evening, just before sunset, Captain: A rugged, weather-beaten man with a stern expression, Druid: A serene-looking woman in flowing robes, standing on the deck with arms outstretched, Wind and sea: Rough and turbulent, with dark clouds looming overhead, Pirates: A distant ship on the horizon, barely visible through the storm, Foes: Large sea monsters and krakens lurking in the waves, Spell: A mystical aura emanating from the druid's hands, calming the wind and sea and soothing the creatures of the deep.
Would you like to report this Dream as inappropriate?
Prompt:
Captains often employ druids on their ships due to their ability to calm wind and sea. This helps them avoid pirates and dangerous foes on the high seas. This spell also soothes furious opponents. Style: Fantasy realism, Setting: A ship in the middle of a stormy sea, Time of day: Late evening, just before sunset, Captain: A rugged, weather-beaten man with a stern expression, Druid: A serene-looking woman in flowing robes, standing on the deck with arms outstretched, Wind and sea: Rough and turbulent, with dark clouds looming overhead, Pirates: A distant ship on the horizon, barely visible through the storm, Foes: Large sea monsters and krakens lurking in the waves, Spell: A mystical aura emanating from the druid's hands, calming the wind and sea and soothing the creatures of the deep.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.