Prompt: Magazine photography style. Wide shot of a Viking camp by the shoreline, with rugged wooden longhouses and a massive, flickering campfire. A sprawling sunset sky in orange and violet hues stretches above, as gentle waves lap golden sand. A majestic dragon-headed longship glides across the azure waters—its carved hull and towering masts silhouetted against the light. Sea-worn driftwood and scattered stones lie by the tide. The editorial-style composition flows naturally from the camp to the glistening shore, lit by golden-hour sun that casts long shadows and evokes a sense of camaraderie and forgotten adventure.
1. Custom triple-modeling: Lumion 2025 (longhouses, ship) + Rhino 8 (+Bella, Lumion Sync) + ZBrush 2025 + RailClone (parametric archit detail) → stone, driftwood, wood, sand, textiles, firewood, subtle erosion, rugged archit and ship intricate details, tools → base render with V-Ray 7 (+Phoenix - flame, water), custom shaders/textures.
2. Substance 3D Suite(+alchemist) + Mari 7 (+Extensions) + Mudbox 2026 + Mixer 2022 → surface finest ultra-detailed detailing → render pass in Arnold 7.
3. Scene & lighting balance via Nuke Family 16.0 + Katana 8.0.
4. Krakatoa 2.12(thinkbox) → thin film, fire haze, waves frothing, cloud soft particles, light diffusion, glistening; FStorm 1.6ON → cinematic light/shadow play, reflections, caustics, environmental scattering; using ray/path tracing, HDRI and RTX shaders.
5. Microtexture ultra-refinement and final photo-pass in Arnold + Nuke Family.
6. After Effects 25.2 (Sapphire) + Capture One (LUTs) + Affinity 2 (PS plugins) → bold color grade, natural atmospheric glow, final contrast, clarity, and polish.
Prompt: Magazine photography style. Wide shot of a Viking camp by the shoreline, with rugged wooden longhouses and a massive, flickering campfire. A sprawling sunset sky in orange and violet hues stretches above, as gentle waves lap golden sand. A majestic dragon-headed longship glides across the azure waters—its carved hull and towering masts silhouetted against the light. Sea-worn driftwood and scattered stones lie by the tide. The editorial-style composition flows naturally from the camp to the glistening shore, lit by golden-hour sun that casts long shadows and evokes a sense of camaraderie and forgotten adventure.
1. Custom triple-modeling: Lumion 2025 (longhouses, ship) + Rhino 8 (+Bella, Lumion Sync) + ZBrush 2025 + RailClone (parametric archit detail) → stone, driftwood, wood, sand, textiles, firewood, subtle erosion, rugged archit and ship intricate details, tools → base render with V-Ray 7 (+Phoenix - flame, water), custom shaders/textures.
2. Substance 3D Suite(+alchemist) + Mari 7 (+Extensions) + Mudbox 2026 + Mixer 2022 → surface finest ultra-detailed detailing → render pass in Arnold 7.
3. Scene & lighting balance via Nuke Family 16.0 + Katana 8.0.
4. Krakatoa 2.12(thinkbox) → thin film, fire haze, waves frothing, cloud soft particles, light diffusion, glistening; FStorm 1.6ON → cinematic light/shadow play, reflections, caustics, environmental scattering; using ray/path tracing, HDRI and RTX shaders.
5. Microtexture ultra-refinement and final photo-pass in Arnold + Nuke Family.
6. After Effects 25.2 (Sapphire) + Capture One (LUTs) + Affinity 2 (PS plugins) → bold color grade, natural atmospheric glow, final contrast, clarity, and polish.
Would you like to report this Dream as inappropriate?
Prompt:
Magazine photography style. Wide shot of a Viking camp by the shoreline, with rugged wooden longhouses and a massive, flickering campfire. A sprawling sunset sky in orange and violet hues stretches above, as gentle waves lap golden sand. A majestic dragon-headed longship glides across the azure waters—its carved hull and towering masts silhouetted against the light. Sea-worn driftwood and scattered stones lie by the tide. The editorial-style composition flows naturally from the camp to the glistening shore, lit by golden-hour sun that casts long shadows and evokes a sense of camaraderie and forgotten adventure.
1. Custom triple-modeling: Lumion 2025 (longhouses, ship) + Rhino 8 (+Bella, Lumion Sync) + ZBrush 2025 + RailClone (parametric archit detail) → stone, driftwood, wood, sand, textiles, firewood, subtle erosion, rugged archit and ship intricate details, tools → base render with V-Ray 7 (+Phoenix - flame, water), custom shaders/textures.
2. Substance 3D Suite(+alchemist) + Mari 7 (+Extensions) + Mudbox 2026 + Mixer 2022 → surface finest ultra-detailed detailing → render pass in Arnold 7.
3. Scene & lighting balance via Nuke Family 16.0 + Katana 8.0.
4. Krakatoa 2.12(thinkbox) → thin film, fire haze, waves frothing, cloud soft particles, light diffusion, glistening; FStorm 1.6ON → cinematic light/shadow play, reflections, caustics, environmental scattering; using ray/path tracing, HDRI and RTX shaders.
5. Microtexture ultra-refinement and final photo-pass in Arnold + Nuke Family.
6. After Effects 25.2 (Sapphire) + Capture One (LUTs) + Affinity 2 (PS plugins) → bold color grade, natural atmospheric glow, final contrast, clarity, and polish.
Modifiers:
masterpiece in its own right, boasts an unparalleled level of detail, with every element meticulously crafted.
ULTIMATE ALL-TIMES-AND-UNIVERSES TOP-OF-TOPS GREATEST in every possible aspect/process/detail.
Each processing should use: {perfectly redefined thinnest finest clearest cleanest sleekest continuous lines}
Each processing should use: {Every (detail, asset, material, texture, shader, particle, line) is at worlds-best quality}.
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
Each processing should use: {ultimate-worlds-best balanced processing.}
Each processing should use: {Every (detail, asset, material, texture) ultimate-realistic, ultra-refined, unique}.
Each processing should use: {Every (detail, asset, material, texture) finest microscopic ultra-detailed and at 32k, 600DPI res}.
Extremely professional Super Reality, Perfection Style.
rendered through photon-accurate spectral renderer with full photon mapping and bidirectional path tracing simulation.
More about "Drakkar Solstice"
A Viking longship with a dragon-headed prow sails near a rustic settlement at sunset. Flames flicker from a beachside campfire, casting warm hues over the wooden huts and tranquil waters.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.