Prompt: A remarkable wide eye-level shot of a moonlit beach. The sand is a mix of soft, white coral and tiny, bioluminescent shells, glowing in a gentle, off-white light. The Milky Way and moon's reflections shimmer in the gently rippling water, casting a soft, magical glow. Path of eet marks in the sand. Ivy and alien vines, twisting and curling with an otherworldly grace. The scene is tinged with pastel hues, sparkling with a touch of glitter, creating a whimsical, storybook feel. Magical, fantastical, enchanting, highly detailed.
Custom triple-modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), SpeedTree 9 (ivy and alien vines), V-Ray 7 (Phoenix, Cosmos, Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing, with proper UV unwrap.
Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, UV correction, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement).
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting).
Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (vivid, rich final grading, color, post).
Prompt: A remarkable wide eye-level shot of a moonlit beach. The sand is a mix of soft, white coral and tiny, bioluminescent shells, glowing in a gentle, off-white light. The Milky Way and moon's reflections shimmer in the gently rippling water, casting a soft, magical glow. Path of eet marks in the sand. Ivy and alien vines, twisting and curling with an otherworldly grace. The scene is tinged with pastel hues, sparkling with a touch of glitter, creating a whimsical, storybook feel. Magical, fantastical, enchanting, highly detailed.
Custom triple-modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), SpeedTree 9 (ivy and alien vines), V-Ray 7 (Phoenix, Cosmos, Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing, with proper UV unwrap.
Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, UV correction, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement).
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting).
Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (vivid, rich final grading, color, post).
Would you like to report this Dream as inappropriate?
Prompt:
A remarkable wide eye-level shot of a moonlit beach. The sand is a mix of soft, white coral and tiny, bioluminescent shells, glowing in a gentle, off-white light. The Milky Way and moon's reflections shimmer in the gently rippling water, casting a soft, magical glow. Path of eet marks in the sand. Ivy and alien vines, twisting and curling with an otherworldly grace. The scene is tinged with pastel hues, sparkling with a touch of glitter, creating a whimsical, storybook feel. Magical, fantastical, enchanting, highly detailed.
Custom triple-modeling in Rhino 8 (all), ZBrush 2025.2.2 (finest detail), SpeedTree 9 (ivy and alien vines), V-Ray 7 (Phoenix, Cosmos, Scans) for realistic textures/shaders, Substance 3D (Painter, Designer, Modeler, Sampler) for ultra-fine detailing, with proper UV unwrap.
Balanced composition/atmosphere, fine texturing, Nuke Family 16 (all), Mari 7 (advanced texture refinement, UV correction, natural imperfections), Mudbox 2026 (organic surface detailing, micro-bump, and displacement).
Atmospheric effects, caustics, and light scattering in Krakatoa 2.12 (volumetrics, particles), FStorm 1.6ON (realistic shading, high contrast dynamic lighting, ultra-fine details on surfaces).
Final render with 3ds Max 2026 + V-Ray 7 (final detail passes, shading, and lighting).
Post-processing in After Effects 25.2.2 (final tone adjustments, color balancing, and atmospheric glow), Capture One + Affinity 2 (vivid, rich final grading, color, post).
Modifiers:
Artgerm, shutterstock, flickr, pixabay, pexels, desygner, unsplash, getty.
masterpiece in its own right, boasts an unparalleled level of detail, with every element meticulously crafted.
ULTIMATE ALL-TIMES-AND-UNIVERSES TOP-OF-TOPS GREATEST in every possible aspect/process/detail.
Each processing should use: {perfectly redefined thinnest finest clearest cleanest sleekest continuous lines}
Each processing should use: {Every (detail, asset, material, texture, shader, particle, line) is at worlds-best quality}.
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
Each processing should use: {ultimate-worlds-best balanced processing.}
Each processing should use: {Every (detail, asset, material, texture) ultimate-realistic, ultra-refined, unique}.
Each processing should use: {Every (detail, asset, material, texture) finest microscopic ultra-detailed and at 32k, 600DPI res}.
Extremely professional Super Reality, Perfection Style.
More about "Celestine Tidescape"
A serene beach at twilight, with glowing footprints leading to a calm sea. The night sky is filled with stars and a vivid galaxy, while a distant moon illuminates the tranquil landscape.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.