Prompt: A twisted, abandoned carnival at night, with twisted, rusted metal rides and decrepit game stands. The eerie, flickering light from a nearby bonfire casts shadows on the twisted faces of clown mannequins, while a lone figure in a tattered clown costume wanders the grounds. Colors: muted, dark tones, such as grays, blacks, and browns. Genre: horror. Techniques: use of light and shadow, and attention to detail in the texture of the carnival’s twisted, rusted metal. Light setting: dim, flickering light, with a sense of unease. Artists: H.R. Giger, Zdzislaw Beksinski, Dave Rapoza, Mike Mignola, and J.C. Leyendecker. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Prompt: A twisted, abandoned carnival at night, with twisted, rusted metal rides and decrepit game stands. The eerie, flickering light from a nearby bonfire casts shadows on the twisted faces of clown mannequins, while a lone figure in a tattered clown costume wanders the grounds. Colors: muted, dark tones, such as grays, blacks, and browns. Genre: horror. Techniques: use of light and shadow, and attention to detail in the texture of the carnival’s twisted, rusted metal. Light setting: dim, flickering light, with a sense of unease. Artists: H.R. Giger, Zdzislaw Beksinski, Dave Rapoza, Mike Mignola, and J.C. Leyendecker. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Would you like to report this Dream as inappropriate?
Prompt:
A twisted, abandoned carnival at night, with twisted, rusted metal rides and decrepit game stands. The eerie, flickering light from a nearby bonfire casts shadows on the twisted faces of clown mannequins, while a lone figure in a tattered clown costume wanders the grounds. Colors: muted, dark tones, such as grays, blacks, and browns. Genre: horror. Techniques: use of light and shadow, and attention to detail in the texture of the carnival’s twisted, rusted metal. Light setting: dim, flickering light, with a sense of unease. Artists: H.R. Giger, Zdzislaw Beksinski, Dave Rapoza, Mike Mignola, and J.C. Leyendecker. 8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.