Prompt:
a muscular Uma Thurman wearing the famous skintight gold and black leather suit, inside an abandoned nightclub, dirty, ruined and dusty, "Kill Bill" movie style environment, hyper-realistic, hyperreal photography, highly detailed, art design photography, cinematic lighting, intricate, 8k, HD, cinematography, photorealism, unreal engine, film, portrait photography, hyper-detailed, Insane detail, Intricate Detail, Film, Editorial Photography, Photography, Photoshoot, DOF, White Balance, 32k, Super Resolution, Megapixels, ProPhoto RGB, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Fiber Optic, Cinematic Lighting, Studio Lighting, Soft Light, Volumetric, Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Traced Global Illumination, Optical, Scattering, Glow, Shadows, Rough, Flicker, Ray Traced Reflections, Lumen Reflections, Screen Space Reflection, Diffraction Grading, GB Shift, Scanline, Ray Tracing, Ray Tracing Ambient Occlusion, Antialiasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL - Shaders, GLSL - Shaders, Post Process, Post Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, Very Detailed and Complex, Super Maximalist, Elegant,
Evolution steps:
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Evolution started from:
Prompt: "a muscular Uma Thurman wearing the famous skintight gold and black leather suit, inside an abandoned nightclub, dirty, ruined and dusty, "Kill Bill" movie style environment, hyper-realistic, hyperreal photography, highly detailed, art design photography, cinematic lighting, intricate, 8k, HD, cinematography, photorealism, unreal engine, film, portrait photography, hyper-detailed, Insane detail, Intricate Detail, Film, Editorial Photography, Photography, Photoshoot, DOF, White Balance, 32k, Super Resolution, Megapixels, ProPhoto RGB, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Fiber Optic, Cinematic Lighting, Studio Lighting, Soft Light, Volumetric, Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Traced Global Illumination, Optical, Scattering, Glow, Shadows, Rough, Flicker, Ray Traced Reflections, Lumen Reflections, Screen Space Reflection, Diffraction Grading, GB Shift, Scanline, Ray Tracing, Ray Tracing Ambient Occlusion, Antialiasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL - Shaders, GLSL - Shaders, Post Process, Post Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, Very Detailed and Complex, Super Maximalist, Elegant,"