Prompt: Landscape photography style. A remarkable wide shot of a tranquil, glassy lake at dawn, surrounded by tall evergreen trees growing firmly on the shoreline, never extending into the water. A light mist drifts gently across the water’s surface, catching the first warm rays of sunlight as they stretch across the horizon. The golden light reflects softly in the mirrored water, casting a warm glow across the scene. Pastel hues with a touch of glitter.
1. Custom triple-modeling in Rhino 8 + ZBrush 2025.2.2 + SpeedTree 9 → greenery strictly on ground → base render pass with V-Ray 7 (Phoenix, Cosmos, Scans)
2. Substance 3D Suite + Mari 7 + Mudbox 2026 → ultra-fine texture creation, organic surface micro-details → render pass with V-Ray 7
3. Krakatoa 2.12 → volumetric lighting, soft mist particles, caustics, light scattering, rays of god.
4. Advanced lighting setup for realism, detailed surface shading → render pass with FStorm 1.6ON
5. Final render pass with textures/shaders refine in Arnold 7
6. After Effects 25.2.2 + Capture One + Affinity 2 → final tone mapping, color correction, atmospheric glow, vivid grading, and polish
Prompt: Landscape photography style. A remarkable wide shot of a tranquil, glassy lake at dawn, surrounded by tall evergreen trees growing firmly on the shoreline, never extending into the water. A light mist drifts gently across the water’s surface, catching the first warm rays of sunlight as they stretch across the horizon. The golden light reflects softly in the mirrored water, casting a warm glow across the scene. Pastel hues with a touch of glitter.
1. Custom triple-modeling in Rhino 8 + ZBrush 2025.2.2 + SpeedTree 9 → greenery strictly on ground → base render pass with V-Ray 7 (Phoenix, Cosmos, Scans)
2. Substance 3D Suite + Mari 7 + Mudbox 2026 → ultra-fine texture creation, organic surface micro-details → render pass with V-Ray 7
3. Krakatoa 2.12 → volumetric lighting, soft mist particles, caustics, light scattering, rays of god.
4. Advanced lighting setup for realism, detailed surface shading → render pass with FStorm 1.6ON
5. Final render pass with textures/shaders refine in Arnold 7
6. After Effects 25.2.2 + Capture One + Affinity 2 → final tone mapping, color correction, atmospheric glow, vivid grading, and polish
Would you like to report this Dream as inappropriate?
Prompt:
Landscape photography style. A remarkable wide shot of a tranquil, glassy lake at dawn, surrounded by tall evergreen trees growing firmly on the shoreline, never extending into the water. A light mist drifts gently across the water’s surface, catching the first warm rays of sunlight as they stretch across the horizon. The golden light reflects softly in the mirrored water, casting a warm glow across the scene. Pastel hues with a touch of glitter.
1. Custom triple-modeling in Rhino 8 + ZBrush 2025.2.2 + SpeedTree 9 → greenery strictly on ground → base render pass with V-Ray 7 (Phoenix, Cosmos, Scans)
2. Substance 3D Suite + Mari 7 + Mudbox 2026 → ultra-fine texture creation, organic surface micro-details → render pass with V-Ray 7
3. Krakatoa 2.12 → volumetric lighting, soft mist particles, caustics, light scattering, rays of god.
4. Advanced lighting setup for realism, detailed surface shading → render pass with FStorm 1.6ON
5. Final render pass with textures/shaders refine in Arnold 7
6. After Effects 25.2.2 + Capture One + Affinity 2 → final tone mapping, color correction, atmospheric glow, vivid grading, and polish
Modifiers:
Artgerm, shutterstock, flickr, pixabay, pexels, desygner, unsplash, getty.
masterpiece in its own right, boasts an unparalleled level of detail, with every element meticulously crafted.
ULTIMATE ALL-TIMES-AND-UNIVERSES TOP-OF-TOPS GREATEST in every possible aspect/process/detail.
Each processing should use: {perfectly redefined thinnest finest clearest cleanest sleekest continuous lines}
Each processing should use: {Every (detail, asset, material, texture, shader, particle, line) is at worlds-best quality}.
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
Each processing should use: {ultimate-worlds-best balanced processing.}
Each processing should use: {Every (detail, asset, material, texture) ultimate-realistic, ultra-refined, unique}.
Each processing should use: {Every (detail, asset, material, texture) finest microscopic ultra-detailed and at 32k, 600DPI res}.
Extremely professional Super Reality, Perfection Style.
More about "Emberglow Reverberance"
A serene landscape features a calm lake surrounded by tall trees. The sun rises, casting golden rays over misty waters, highlighting a small island and creating a tranquil, picturesque scene.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.