Prompt: As a car from the game "FallOut," I am a post-apocalyptic vehicle built for survival in a harsh and dangerous world, My body is a mix of rusted metal and patchwork repairs, with a bulky, boxy shape that exudes ruggedness and durability, My main features include a roll cage mounted on top of my roof, a ramming grill on my front bumper, and a mounted machine gun on my back, My tires are large and rugged, with deep treads that can handle rough terrain and obstacles, My color scheme is a mix of rusted metal and faded Army green, with patches of rust and wear showing through in various places, The metal is pitted and scarred, giving me a battle-worn appearance that speaks to my toughness and endurance, I am often depicted in a dusty, post-apocalyptic environment, such as a barren wasteland or a ruined city, The lighting is harsh and unforgiving, with sharp shadows and intense highlights that emphasize my ruggedness and durability, Use rough, textured brushstrokes to convey the roughness and wear of my metal body, Add shadows and highlights to create a sense of depth and dimension, and use subdued colors to emphasize my post-apocalyptic origins.
Prompt: As a car from the game "FallOut," I am a post-apocalyptic vehicle built for survival in a harsh and dangerous world, My body is a mix of rusted metal and patchwork repairs, with a bulky, boxy shape that exudes ruggedness and durability, My main features include a roll cage mounted on top of my roof, a ramming grill on my front bumper, and a mounted machine gun on my back, My tires are large and rugged, with deep treads that can handle rough terrain and obstacles, My color scheme is a mix of rusted metal and faded Army green, with patches of rust and wear showing through in various places, The metal is pitted and scarred, giving me a battle-worn appearance that speaks to my toughness and endurance, I am often depicted in a dusty, post-apocalyptic environment, such as a barren wasteland or a ruined city, The lighting is harsh and unforgiving, with sharp shadows and intense highlights that emphasize my ruggedness and durability, Use rough, textured brushstrokes to convey the roughness and wear of my metal body, Add shadows and highlights to create a sense of depth and dimension, and use subdued colors to emphasize my post-apocalyptic origins.
Would you like to report this Dream as inappropriate?
Prompt:
As a car from the game "FallOut," I am a post-apocalyptic vehicle built for survival in a harsh and dangerous world, My body is a mix of rusted metal and patchwork repairs, with a bulky, boxy shape that exudes ruggedness and durability, My main features include a roll cage mounted on top of my roof, a ramming grill on my front bumper, and a mounted machine gun on my back, My tires are large and rugged, with deep treads that can handle rough terrain and obstacles, My color scheme is a mix of rusted metal and faded Army green, with patches of rust and wear showing through in various places, The metal is pitted and scarred, giving me a battle-worn appearance that speaks to my toughness and endurance, I am often depicted in a dusty, post-apocalyptic environment, such as a barren wasteland or a ruined city, The lighting is harsh and unforgiving, with sharp shadows and intense highlights that emphasize my ruggedness and durability, Use rough, textured brushstrokes to convey the roughness and wear of my metal body, Add shadows and highlights to create a sense of depth and dimension, and use subdued colors to emphasize my post-apocalyptic origins.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.