Prompt: Create an eerie scene set in a dimly lit dungeon. In the foreground, there is a tall, emaciated humanoid figure, with a gaunt appearance and elongated limbs that emphasize its skeletal frame. The skin is pale with a mottled texture, showing signs of decay and bruising. This figure is bound with thick, rusted chains around its chest and wrists, and it has a ragged red cloth covering its lower half. Its face is twisted in a grimace, revealing sharp teeth and sunken eye sockets that seem to glow with a menacing intensity. Behind this figure, there are two small, grotesque creatures with hairless, rat-like bodies. They have sharp teeth and their eyes gleam with hunger, positioned near a heavy iron ball and chain connected to the humanoid. The background features cold, grimy stone walls, illuminated by a flickering candle on a nearby pedestal, casting ominous shadows and highlighting cobwebs in the corners. A barred window allows a sliver of light to enter, hinting at an outside world, while a pile of bones lies abandoned in one corner of the dungeon, enhancing the ominous atmosphere. The overall color palette is dark and muted, with cold blues and grays dominating, creating a haunting ambiance. ,style of Boris Vallejo, Julie Bell, Frank Frazetta, Larry Elmore, Keith Parkinson, Clyde Caldwell, Chris Archilleos
Prompt: Create an eerie scene set in a dimly lit dungeon. In the foreground, there is a tall, emaciated humanoid figure, with a gaunt appearance and elongated limbs that emphasize its skeletal frame. The skin is pale with a mottled texture, showing signs of decay and bruising. This figure is bound with thick, rusted chains around its chest and wrists, and it has a ragged red cloth covering its lower half. Its face is twisted in a grimace, revealing sharp teeth and sunken eye sockets that seem to glow with a menacing intensity. Behind this figure, there are two small, grotesque creatures with hairless, rat-like bodies. They have sharp teeth and their eyes gleam with hunger, positioned near a heavy iron ball and chain connected to the humanoid. The background features cold, grimy stone walls, illuminated by a flickering candle on a nearby pedestal, casting ominous shadows and highlighting cobwebs in the corners. A barred window allows a sliver of light to enter, hinting at an outside world, while a pile of bones lies abandoned in one corner of the dungeon, enhancing the ominous atmosphere. The overall color palette is dark and muted, with cold blues and grays dominating, creating a haunting ambiance. ,style of Boris Vallejo, Julie Bell, Frank Frazetta, Larry Elmore, Keith Parkinson, Clyde Caldwell, Chris Archilleos
Would you like to report this Dream as inappropriate?
Prompt:
Create an eerie scene set in a dimly lit dungeon. In the foreground, there is a tall, emaciated humanoid figure, with a gaunt appearance and elongated limbs that emphasize its skeletal frame. The skin is pale with a mottled texture, showing signs of decay and bruising. This figure is bound with thick, rusted chains around its chest and wrists, and it has a ragged red cloth covering its lower half. Its face is twisted in a grimace, revealing sharp teeth and sunken eye sockets that seem to glow with a menacing intensity. Behind this figure, there are two small, grotesque creatures with hairless, rat-like bodies. They have sharp teeth and their eyes gleam with hunger, positioned near a heavy iron ball and chain connected to the humanoid. The background features cold, grimy stone walls, illuminated by a flickering candle on a nearby pedestal, casting ominous shadows and highlighting cobwebs in the corners. A barred window allows a sliver of light to enter, hinting at an outside world, while a pile of bones lies abandoned in one corner of the dungeon, enhancing the ominous atmosphere. The overall color palette is dark and muted, with cold blues and grays dominating, creating a haunting ambiance. ,style of Boris Vallejo, Julie Bell, Frank Frazetta, Larry Elmore, Keith Parkinson, Clyde Caldwell, Chris Archilleos
The image depicts a skeletal figure in a dimly lit, medieval dungeon. Cloaked in tattered robes, it sits amidst flickering candles, surrounded by curious mice and heavy chains. A haunting, eerie atmosphere prevails.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.