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Three young people dressed in avant-garde and futuristic armor are posing dramatically against a backdrop of shattered, weathered metal. The central figure, a woman with short dark hair, stands on a cracked stone pedestal, wearing an asymmetrical outfit that transitions from a grey woven fabric to polished, reflective orange and black metallic panels. On her left, another woman with smudged face makeup wears a heavy, segmented metallic robe of muted grey and brown tones. On her right, a third woman with short brown hair wears a similar futuristic ensemble, featuring a flowing grey fabric wrap and a large, jagged piece of orange metallic armor that flares out like a leaf. The entire scene is bathed in a dramatic light, casting strong shadows and highlighting the intricate textures of the metal, stone, and fabric.
And here we find the three figures less obviously masculine, the one on the right being the only feminine one of the lot. The pedestal ornament has developed into a knob and the right leg of the Madonna has completely changed into a stone outcropping detached from her hip. Mind you, I describe these as changing gradually from more realistic to more abstract although they were done in reverse order. I have found it useful to begin rendering with what I expect to be the most abstract to the more realistic. That usually just means selecting an AI Model like DaVinci 2 and making the first rendering at a Strength setting or 80 and reducing that setting by increments until you find the sort of image you wanted.