Prompt: Create a retro-style video game scene set in a dimly lit corridor with blue walls. On one side, a soldier in a grey uniform holds a pistol and is crouched behind a wall, looking cautiously. On the opposite side, an enemy soldier in a brown uniform with a helmet walks towards the camera, appearing unaware of the hidden soldier. The scene should evoke a classic 8-bit or 16-bit aesthetic, emphasizing tension and stealth in a military-themed environment.
Prompt: Create a retro-style video game scene set in a dimly lit corridor with blue walls. On one side, a soldier in a grey uniform holds a pistol and is crouched behind a wall, looking cautiously. On the opposite side, an enemy soldier in a brown uniform with a helmet walks towards the camera, appearing unaware of the hidden soldier. The scene should evoke a classic 8-bit or 16-bit aesthetic, emphasizing tension and stealth in a military-themed environment.
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Prompt:
Create a retro-style video game scene set in a dimly lit corridor with blue walls. On one side, a soldier in a grey uniform holds a pistol and is crouched behind a wall, looking cautiously. On the opposite side, an enemy soldier in a brown uniform with a helmet walks towards the camera, appearing unaware of the hidden soldier. The scene should evoke a classic 8-bit or 16-bit aesthetic, emphasizing tension and stealth in a military-themed environment.
Modifiers:
fantastic view
pixel art
by Zdzisław Beksiński
More about Corridor Confrontation: Pixelated Standoff
Pixel art of armed individuals in a corridor, with a focus on one masked person in the foreground.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
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Deep Dream
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Deep Dream
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