Prompt: A group of zombies slowly shuffling through a dark, abandoned city street at night. The buildings are crumbling and overgrown with vines and weeds, the windows boarded up or smashed. The zombies are in various states of decay, with exposed bones and rotting flesh. The light is dim, with the only sources being a full moon and the occasional flickering street lamp. Colors: dark grays, greens, and blacks. Genre: horror. Style: realistic. Techniques: use of texture to create a sense of decay and rot. Light settings: dim, moonlit. Descriptive terms: abandoned, creepy, decrepit, decaying. Artists: Simon Bisley, Bernie Wrightson, Alex Ross, Dave Rapoza, and Yoshitaka Amano. 8K 3D, Unreal Engine 5, CGSociety trending on Artstation, 8K resolution
Prompt: A group of zombies slowly shuffling through a dark, abandoned city street at night. The buildings are crumbling and overgrown with vines and weeds, the windows boarded up or smashed. The zombies are in various states of decay, with exposed bones and rotting flesh. The light is dim, with the only sources being a full moon and the occasional flickering street lamp. Colors: dark grays, greens, and blacks. Genre: horror. Style: realistic. Techniques: use of texture to create a sense of decay and rot. Light settings: dim, moonlit. Descriptive terms: abandoned, creepy, decrepit, decaying. Artists: Simon Bisley, Bernie Wrightson, Alex Ross, Dave Rapoza, and Yoshitaka Amano. 8K 3D, Unreal Engine 5, CGSociety trending on Artstation, 8K resolution
Would you like to report this Dream as inappropriate?
Prompt:
A group of zombies slowly shuffling through a dark, abandoned city street at night. The buildings are crumbling and overgrown with vines and weeds, the windows boarded up or smashed. The zombies are in various states of decay, with exposed bones and rotting flesh. The light is dim, with the only sources being a full moon and the occasional flickering street lamp. Colors: dark grays, greens, and blacks. Genre: horror. Style: realistic. Techniques: use of texture to create a sense of decay and rot. Light settings: dim, moonlit. Descriptive terms: abandoned, creepy, decrepit, decaying. Artists: Simon Bisley, Bernie Wrightson, Alex Ross, Dave Rapoza, and Yoshitaka Amano. 8K 3D, Unreal Engine 5, CGSociety trending on Artstation, 8K resolution
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.