Comments
Loading Dream Comments...
You must be logged in to write a comment - Log In
 
    
    
 Artist
                                
                                
                                    Artist
                                        // On fetching the opcode $EA, ::ILA:: parses it as an Address.  PC + 1 contains a one byte SegID (segment ID), no delimiter being necessary (segIDs are now always in 00...99 -- see GHOST). Following this are one or more Offset (i.e. subscript) fields, each separated by $ED byte delimiters. The opcode is terminated with an $00 (End) byte as usual.
                                        // Source code has totally changed...
                                        //We have now fetched the new SegID, so now read and stack the offsets
                                        AR_Frame = g_SHE(AR_seg); // The corresponding $EB op will now search p for the dope vector and index into it)