Prompt: A wild-eyed alchemist crouches behind a vast wooden workbench buried beneath a chaotic sprawl of beakers, flasks, vials, and retrofitted containment glassware—each brimming with volatile, glowing contents. Trapped elementals swirl inside the vessels: bottled lightning coils in emerald spheres, burning vapor dances in amber tubes, dormant ice spirits hover in blue cylinders, and strange green orbs churn with breathlike fog. Electric tendrils ripple inside some flasks, while others pulse rhythmically as if alive. Every container glows with a different spectrum, shape, and fluid logic—miniature worlds sealed in glass.
Mechanical brass rigs twist around and between the chaos: articulated arms with clawed droppers, rotating infusion rings, and coiling pressure tubes feed into or siphon from the vessels. One massive alchemical cylinder dominates the left background, filled with green plasma flickering like trapped flame. The shelves behind him vanish into glass-stacked shadows, their outlines fractured by refraction. Paper notes vanish beneath the clutter, save for scraps pinned under vessels inscribed with glyphs or alchemical diagrams.
The alchemist’s gaze pierces the viewer directly, eyes wide with unstable genius. Wisps of silver hair arc upward, lit by the glow of his own experiments. He wears a heavy coat with a dark fur collar, its material catching fractured highlights from the overlapping light sources. The room feels submerged in glow and vapor—scattered lighting diffuses through mist, bounces off curved brass, and refracts through the layered glass like liquid stained glasswork.
This is no lab. This is a luminous sanctum of unstable genius—a cathedral of glass, metal, and barely-contained phenomena. The style: graphic realism, with a pulp illustration edge. Saturated contrast, clear silhouette logic, and vibrant spectral density. Concept art meets magical science with visual discipline intact.
Prompt: A wild-eyed alchemist crouches behind a vast wooden workbench buried beneath a chaotic sprawl of beakers, flasks, vials, and retrofitted containment glassware—each brimming with volatile, glowing contents. Trapped elementals swirl inside the vessels: bottled lightning coils in emerald spheres, burning vapor dances in amber tubes, dormant ice spirits hover in blue cylinders, and strange green orbs churn with breathlike fog. Electric tendrils ripple inside some flasks, while others pulse rhythmically as if alive. Every container glows with a different spectrum, shape, and fluid logic—miniature worlds sealed in glass.
Mechanical brass rigs twist around and between the chaos: articulated arms with clawed droppers, rotating infusion rings, and coiling pressure tubes feed into or siphon from the vessels. One massive alchemical cylinder dominates the left background, filled with green plasma flickering like trapped flame. The shelves behind him vanish into glass-stacked shadows, their outlines fractured by refraction. Paper notes vanish beneath the clutter, save for scraps pinned under vessels inscribed with glyphs or alchemical diagrams.
The alchemist’s gaze pierces the viewer directly, eyes wide with unstable genius. Wisps of silver hair arc upward, lit by the glow of his own experiments. He wears a heavy coat with a dark fur collar, its material catching fractured highlights from the overlapping light sources. The room feels submerged in glow and vapor—scattered lighting diffuses through mist, bounces off curved brass, and refracts through the layered glass like liquid stained glasswork.
This is no lab. This is a luminous sanctum of unstable genius—a cathedral of glass, metal, and barely-contained phenomena. The style: graphic realism, with a pulp illustration edge. Saturated contrast, clear silhouette logic, and vibrant spectral density. Concept art meets magical science with visual discipline intact.
Would you like to report this Dream as inappropriate?
Prompt:
A wild-eyed alchemist crouches behind a vast wooden workbench buried beneath a chaotic sprawl of beakers, flasks, vials, and retrofitted containment glassware—each brimming with volatile, glowing contents. Trapped elementals swirl inside the vessels: bottled lightning coils in emerald spheres, burning vapor dances in amber tubes, dormant ice spirits hover in blue cylinders, and strange green orbs churn with breathlike fog. Electric tendrils ripple inside some flasks, while others pulse rhythmically as if alive. Every container glows with a different spectrum, shape, and fluid logic—miniature worlds sealed in glass.
Mechanical brass rigs twist around and between the chaos: articulated arms with clawed droppers, rotating infusion rings, and coiling pressure tubes feed into or siphon from the vessels. One massive alchemical cylinder dominates the left background, filled with green plasma flickering like trapped flame. The shelves behind him vanish into glass-stacked shadows, their outlines fractured by refraction. Paper notes vanish beneath the clutter, save for scraps pinned under vessels inscribed with glyphs or alchemical diagrams.
The alchemist’s gaze pierces the viewer directly, eyes wide with unstable genius. Wisps of silver hair arc upward, lit by the glow of his own experiments. He wears a heavy coat with a dark fur collar, its material catching fractured highlights from the overlapping light sources. The room feels submerged in glow and vapor—scattered lighting diffuses through mist, bounces off curved brass, and refracts through the layered glass like liquid stained glasswork.
This is no lab. This is a luminous sanctum of unstable genius—a cathedral of glass, metal, and barely-contained phenomena. The style: graphic realism, with a pulp illustration edge. Saturated contrast, clear silhouette logic, and vibrant spectral density. Concept art meets magical science with visual discipline intact.
A wild-eyed alchemist crouches amid a chaotic array of glowing vessels and intricate mechanical rigs. The room pulses with vibrant colors and swirling elements, creating a luminous sanctuary of magical science.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.