Surreal Digital Landscape of Vibrant Forms

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  • Boris Krumov's avatar Artist
    Boris Krum...
  • DDG Model
    AIVision
  • Mode
    Ultra
  • Access
    Public
  • Created
    2w ago
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Prompt

A surreal psychedelic 3D raymarched landscape of infinite triply periodic hyperbolic gyroid minimal surfaces with mean curvature H=0, defined by implicit level set f(p)≈0 with f=dot(cos p, sin(p.zxy)) +1.1618= cos x sin z + cos y sin x + cos z sin y +1.1618, offset-duplicated as min(gyroid(p), gyroid(p-vec3(0,0,π≈3.1416))); warped by mat2 rotations M=inv\begin{pmatrix} c & -s \ s & c \end{pmatrix} with c=sinh(cos a)∈[-1.175,1.175], s=cosh(sin a)∈[1,1.543], det M=(cosh(2 cos a)+cosh(2 sin a))/2>1 for non-orthogonal shear/scaling; look-at mat3 with up=(0,1.618 tan(sinh(cosh(1/iTime))),0), rt=normalize(tan(reflect(reflect(sinh(cosh(dir/cosh(iTime))), up), up))) composing tan-boosted reflections/hyperbolics; featuring mirrored canyon-like splits from interpenetrating networks, twisting hyperbolic tunnels from exponential warps, vibrant pink-yellow-orange-green gradients via golden-ratio albedos alb_m1=(0.618,0.618,0.81)max(1.618,smoothstep(0,12.5,freck)), alb_m2=(0.618,0.83,0.0618)same with freck=∑ cosh(23 p_i)=(e^{23p}+e^{-23p})/2 per coord for high-contrast exponential spots; soft quadratic fog 1-exp(-0.008 d²) attenuating throughput=1-fog; 2 reflective bounces with rd=reflect(rd,sn), offset ro=p+sn0.01, throughput*=0.9*fres^1, fres=1-max(0,-rd·sn); noisy normals sn=normalize(∇map + 0.1 pow(|cos(64 p)|,16)) via tetrahedral finite diff ∇map≈(1/2ε)∑ e_k map(p+e_k) with ε=(0.618,-0.618)*12.21 / sinh(cosh(1/iTime)) vec2, then sn=sinh(cosh(sn)); lighting with ld=normalize(lp-p), lp=(10,-10,-10+ro.z), diff=max(0,0.5+2 sn·ld), diff2=(||sin(2 sn)0.5+0.5||)^2, diff3=max(0,0.5+0.5 sn·(0,1,0)), spec=max(0,reflect(-ld,sn)·-rd), col+=(0.3,0.25,0.25) spec^4 8 + (0.4,0.6,0.9)diff + (0.5,0.1,0.1)diff2 + (0.9,0.1,0.4)diff3, col=albgetAO; AO=clamp(1-occ,0,1.618) with occ=∑(t-map(reflect(p,sn)+sn t)) for t=0.04 i, i=0..7; camera ro=(π/2,0,-0.5 t), rd=normalize(vec3(-sin uv, -0.3425)) with sin(uv) fisheye, mouse rd.zy=rot(mo.y π) sinh(rd.zy), rd.xz=rot(-mo.x π) rd.xz, auto-rot sin(0.2 t)/cos(0.4 t); vignette smoothstep(0,1,1.2-||0.9 uv||), gamma col^{0.4545}.

More about Surreal Digital Landscape of Vibrant Forms

A vibrant, abstract, digital art illustration, created with artificial intelligence, showcases a surreal landscape filled with smooth, swirling, undulating forms and sharp, geometric structures. The image is a kaleidoscope of bright, contrasting colors, including shades of pink, orange, yellow, green, teal, and blue, creating a sense of depth and movement.

The composition features a central, brightly lit pathway that recedes into the distance, suggesting a tunnel or a futuristic city street. The path is flanked by towering, organic, blob-like structures that appear to rise and fall, casting subtle shadows and catching the light. These structures are adorned with intricate patterns of lines and curves, resembling topographical maps or neural networks.

In the foreground and along the pathway, there are numerous angular, architectural elements that resemble building-like formations or circuit boards, also rendered in a spectrum of vibrant hues. These elements have a somewhat low-poly or faceted appearance, further emphasizing the digital nature of the artwork. Many of these structures have yellow or light-colored circular indentations or protrusions on their surfaces.

The overall impression is one of an otherworldly, dreamlike environment, vibrant with energy and technological complexity, depicted with a high level of detail and a smooth, almost glossy texture

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