Prompt: Woman is in the jungle, she wears an animal skin pattern, she has transparent glasses on, there are big leaves around her in green and yellow shades., Jean-Baptiste Monge style,
Prompt: Destroyed City, war, debris, stone, breched, brocken, Perspektiv from the sky, by Jean-Baptiste Monge, Ivan Bilibin, Albert Bierstadt, Reza Badrossama, watercolor ink, pencil sketch, splash art, intricate details, fantasy, beautiful, oil on canvas, award winning, imperial colours, fantastic view, radient colours, very attractive, crisp quality
Prompt: lightning and disaster over the cursed village in the dark valley: patchwork, oil on parchment by Jacek Yerka, Yayoi Kusama. Edvard Munch, Pablo Picasso, Amedo Modigliani, Matisse, Duy Huyn, Leonora Carrington's, Marc Chagal, Remedios Varo,
Prompt: 1970's Mason of courtesans, multiple beautiful women in dresses with elegantly dressed men. by Jean-Baptiste Monge, watercolor and ink, intricate details, fantasy, beautiful, award winning, colorful, fantastic view, crisp quality
Prompt: And the silken, sad, uncertain rustling of each purple curtain thrilled me—filled me with fantastic terrors never felt before;.moody, atmospheric, fantasy, highly detailed, photorealistic, elegant, intricate, in the style of Boris Vallejo and Leonardo da vinci.
Prompt: Generate an image of a terrifying and otherworldly entity that evolves and transforms with each passing generation. The entity should be depicted in a dark and foreboding color scheme, with a sense of ominousness and dread that leaves the viewer feeling unsettled and uneasy. The entity's appearance should be constantly changing, with different elements and features that emerge and evolve over time. Each generation should perceive the entity in a slightly different way, with unique fears and anxieties that are reflected in its evolving form. The entity should be depicted in a dynamic and fluid style, with swirling shapes and forms that give it a sense of movement and transformation. The entity's eyes should be depicted in a contrasting color, such as red or yellow, that adds to its unsettling and menacing appearance. The overall tone of the image should be dark and unsettling, with a sense of dread and foreboding that leaves the viewer feeling haunted and disturbed by the entity's ever-changing and unpredictable nature.
Prompt: Ah, distinctly I remember it was in the bleak December; and each separate dying ember wrought its ghost upon the floor. moody, atmospheric, fantasy, highly detailed, photorealistic, elegant, intricate, in the style of Boris Vallejo and Leonardo da vinci.
Prompt: Le Corbusier, as always, was rhapsodic about his project; "It will be a city of trees," he wrote, "of flowers and water, of houses as simple as those at the time of Homer, and of a few splendid edifices of the highest level of modernism, where the rules of mathematics will reign." His plan called for residential, commercial and industrial areas, along with parks and transportation infrastructure. In the middle was the capitol, a complex of four major government buildings; the Palace of the National Assembly, the High Court of Justice; the Palace of Secretariat of Ministers, and the Palace of the Governor. For financial and political reasons, the Palace of the Governor was dropped well into the construction of the city, throwing the final project somewhat off-balance. From the beginning, Le Corbusier worked, as he reported, "Like a forced labourer." He dismissed the earlier American plan as "Faux-Moderne" and overly filled with parking spaces and roads. He intended to present what he had learned in forty years of urban study, and also to show the French government the opportunities they had missed in not choosing him to rebuild French cities after the War.
Prompt: The use of reinforced concrete, a new material at that time, allowed an original construction in a style influenced by Art Deco. Eight ellipsoidal domes support three larger ovoid domes. In the interior, these three large domes are only supported by four pillars, which allows an astonishing interior volume with 25 metres (82 ft) high vaults. The angular form of the 64 metres (210 ft) steeple is in opposition with the strong curves of the domes.
Prompt: The stadium's spectator capacity was at its maximum during the 1952 Summer Olympics with over 70,000 spectator places. Nowadays the stadium has 36,251 spectator places. During concerts, depending on the size of the stage, the capacity is 45,000–50,000. The tower of the stadium, a distinct landmark with a height of 72.71 metres (238.5 ft), a measurement of the length of the gold-medal win by Matti Järvinen in javelin throw of 1932 Summer Olympics. A youth hostel is located within the Stadium complex.
Prompt: The lighthouse is a hexagonal concrete tower, with lantern and gallery, designed in the Art Deco style. It is 38.96 metres (127.8 ft) tall, and is white; the lantern is painted red. The light shows three white flashes in a two-one pattern every fifteen seconds. It was automated at the time of its construction, and is controlled from Les Sables-d'Olonne; it is government property, and may not be visited. It is a listed monument since 2012.
Prompt: The term, especially in popular parlance, has come to be associated quite widely with odd-looking buildings including Frank Gehry's Guggenheim Museum Bilbao (1997) and the Experience Music Project (2000).[11] These, in the narrower sense, are not blob buildings, even though they were designed by advanced computer-aided design tools, CATIA in particular.[12] The reason for this is that they were designed from physical models rather than from computer manipulations. The first full blob building, however, was built in the Netherlands by Lars Spuybroek (NOX) and Kas Oosterhuis. Called the Water Pavilion (1993–1997), it has a fully computer-based shape manufactured with computer-aided tools and an electronic interactive interior where sound and light can be transformed by the visitor.
Prompt: I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die: by Greg Rutkowski, Artgerm , Alphonse Mucha dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric lighting
Prompt: young man and young woman, in love, in medieval Granada, Spain, in rags and natural colors, elaborate hand-woven fabric, extreme detail, intricate, very fine detail, up close, very sharp, in focus
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.