Comments
Loading Dream Comments...
You must be logged in to write a comment - Log In
ArtistA BBC testcard, but instead of a girl playing noughts and crosses, there is a pink-haired plushie wearing a tie-dye kaftan playing noughts and crosses.
Noughts and crosses was possibly one of the first (and simplest) computer games. The strategy for the game can be specified in three matrices -- one for when the starting player goes in the center square, one for when they start on one edge (and its three rotations), and one for when they start in one corner (and its three rotations). In fact a dedicated OXO "computer" can be built on just a nine-wafer yaxley switch and nine illuminated switches. Unfortunately, the game gets pretty predictable once you've played it a few times, and ends up as stalemate most of the time. The most well-known way of winning is the "three chances" move, where you claim two opposite corners, and then either the centre or one of the remaining corners.