Prompt: Upper body portrait, mosaic entirely composed of small shattered pieces of metal: iron, mica, beads, tinc, bronze, copper and gold, phong shading 1.3, byzantine face type, amaranth-red gradients, patchwork of textiles, multi-layered eyes, raytraced shadows 1.2, texture mapping, plasticity 1.3, embodiment made entirely of shards, blades, flakes, scrapers, burins, slightly surreal, cel-shaded bas-reliefs of fragmented shards and tiles, watercoloring by Man Ray and Pierre Molinier, watercolor and ink style by Galina Alexandrovna Smirnova, wire details, hues, stylized youthful female, Bloom-Effect, subsurface scattering, textured layers, painterly elements, glossy finish, brightness 1.8, plasticity 1.9, dof, debeh, bokeh, HDR, blurred color schemes, watercolor effect, Raytraced shadows, divisionism, sketch art techniques, luminism, sfumato-effect, shadow mapping, parallax occlusion techniquesblurry background, unique, zentangle patterns intertwined, contouring reminiscent of Gustav Klimt, shimmering reflections enhancing details, catenaries, shards, flecks, trashy geometric shapes entwined by Man Ray, warm bluish gradients merging seamlessly, gold, bronze, and earthy tones enriching the palette, ornate and decorative elements adorning the composition, soft and warm lighting casting gentle shadows, colorful yam, sketch art influence by Richard Serra evident in the linework, hues inspired by Stan Lee's vibrant style, occult theme, mysterious juvenile, liminal, watercolor and ink in fine-line style, diffused and dappled chiaroscuro lighting, dystopian, cel-shaded style, Henri de Toulouse-Lautrec influence,
Prompt: Upper body portrait, mosaic entirely composed of small shattered pieces of metal: iron, mica, beads, tinc, bronze, copper and gold, phong shading 1.3, byzantine face type, amaranth-red gradients, patchwork of textiles, multi-layered eyes, raytraced shadows 1.2, texture mapping, plasticity 1.3, embodiment made entirely of shards, blades, flakes, scrapers, burins, slightly surreal, cel-shaded bas-reliefs of fragmented shards and tiles, watercoloring by Man Ray and Pierre Molinier, watercolor and ink style by Galina Alexandrovna Smirnova, wire details, hues, stylized youthful female, Bloom-Effect, subsurface scattering, textured layers, painterly elements, glossy finish, brightness 1.8, plasticity 1.9, dof, debeh, bokeh, HDR, blurred color schemes, watercolor effect, Raytraced shadows, divisionism, sketch art techniques, luminism, sfumato-effect, shadow mapping, parallax occlusion techniquesblurry background, unique, zentangle patterns intertwined, contouring reminiscent of Gustav Klimt, shimmering reflections enhancing details, catenaries, shards, flecks, trashy geometric shapes entwined by Man Ray, warm bluish gradients merging seamlessly, gold, bronze, and earthy tones enriching the palette, ornate and decorative elements adorning the composition, soft and warm lighting casting gentle shadows, colorful yam, sketch art influence by Richard Serra evident in the linework, hues inspired by Stan Lee's vibrant style, occult theme, mysterious juvenile, liminal, watercolor and ink in fine-line style, diffused and dappled chiaroscuro lighting, dystopian, cel-shaded style, Henri de Toulouse-Lautrec influence,
Would you like to report this Dream as inappropriate?
Prompt:
Upper body portrait, mosaic entirely composed of small shattered pieces of metal: iron, mica, beads, tinc, bronze, copper and gold, phong shading 1.3, byzantine face type, amaranth-red gradients, patchwork of textiles, multi-layered eyes, raytraced shadows 1.2, texture mapping, plasticity 1.3, embodiment made entirely of shards, blades, flakes, scrapers, burins, slightly surreal, cel-shaded bas-reliefs of fragmented shards and tiles, watercoloring by Man Ray and Pierre Molinier, watercolor and ink style by Galina Alexandrovna Smirnova, wire details, hues, stylized youthful female, Bloom-Effect, subsurface scattering, textured layers, painterly elements, glossy finish, brightness 1.8, plasticity 1.9, dof, debeh, bokeh, HDR, blurred color schemes, watercolor effect, Raytraced shadows, divisionism, sketch art techniques, luminism, sfumato-effect, shadow mapping, parallax occlusion techniquesblurry background, unique, zentangle patterns intertwined, contouring reminiscent of Gustav Klimt, shimmering reflections enhancing details, catenaries, shards, flecks, trashy geometric shapes entwined by Man Ray, warm bluish gradients merging seamlessly, gold, bronze, and earthy tones enriching the palette, ornate and decorative elements adorning the composition, soft and warm lighting casting gentle shadows, colorful yam, sketch art influence by Richard Serra evident in the linework, hues inspired by Stan Lee's vibrant style, occult theme, mysterious juvenile, liminal, watercolor and ink in fine-line style, diffused and dappled chiaroscuro lighting, dystopian, cel-shaded style, Henri de Toulouse-Lautrec influence,
Modifiers:
bokeh
highly detailed
digital painting
elegant
dof
8k
portrait
dynamic lighting
4K 3D
hdr
Alphonse Mucha
subsurface scattering
Henri de Toulouse-Lautrec
raytracing
cel-shaded
Ambient occlusion
Angular
Divisionism
Art of Illusion 3D shading
Clean lines by Patrick Nagel
Other-worldly beauty & mystique
3D effects
AIVision
clean crisp lines & linework & shapes & angles
Other-worldly beauty & mythical & golden ratio
color scheme of Kale, Gold, Rusty, Marsala, Black, Sapphire, Silver, Emerald, Baked milk, Lavender
by WETA FX and industrial light and magic, intricate elaborate RTX enhanced CGI
Art of Illusion 3D shading, hyperdetailed,, cel-shaded, golden ratio,
3 layers in logarithmic distance with DOF
anthropomorphized
Stacked lines
auroracore, vaporwave, borderland fantasycore Art
nacre, sequins, beads
textured oil painting, Grunge, muted colors, custom_loss: edge, moody, desaturated colors,
natural lighting and shadows creating a chiaroscuro effect, soft diffused light, studio lighting
Ultra fine, intricate ornamental details
AIVision model
tractography technique, patterns, kinetic pointillism, layering, stacking of 3D textured pointillism
Raytraced, 3 layers with dof, spatiality with acceptance of Speed, Velocity, Acceleration, Motion
4k 4K 3D
4k 3D, ambient occlusion, subsurface scattering, anisotropic filtering, raytraced shadows
official art, extremely detailed CG unity 8k wallpaper, highly detailed
Anthotype print
3d effects, brightness, luminosity, anisotropic filtering, shadow mapping, raytraced shadows, ambient occlusion
Upper body portrait
Stylized illustration, fine strokes, cel-shading
Watercolor and ink, wavery texture
Metallic colors, embossed strokes
Wet-on-wet watercolor painting, wavery textures,layered geometrical art
Intricate ornamental details, detailed textures, multiple features
Hues, high coloring 1.9, saturated colors 1.5
anisotropic filtering
raytraced shadows
enhancing symmetry
precision & golden ratio
shadow mapping,
Detailed gothic elements
smooth dewy complexion
hyperdetailed,
golden ratio,
sepia and brass colour palette.
spiritual, ethereal, cerebral, dethereal,
brightness 1.4
dynamic lighting 1.7
anisotropic filtering 1.7
Radiance, illustrative maximalism, plasticity
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors, polychromatic
high dynamic range lighting, texture detail enhancement, global illumination
Artistic embellishments that do not detract from the composition
3 layers in logarithmic distance with DOF, divisionism,
Uhd,hdr,octane render,
nuanced painterly effect, Subtle colouring, Casual line and wash sketch, nuanced hues
parallax occlusion mapping, high contrast, tranquil, depth of field
Warm colored and designed patchwork in textiles & background
multi-textured, layered geometrical assemblage, bas relief & op art features
vision feature, fusion with geometric Construction, sgraffito with flowing rim light
high quality, 64K, --ar 16:9 ,--v 6.0, --s 250
Stylized watercolor painting, inspired by Elena Balbusso, high quality --ar 16:9 --v 6.0 --s 250
multi-textured layered assemblage, bas relief & op art elements, Perfect Proportional Anatomy, high definition Coloring,
Aligram
Enhance according to light source, Alt-Cinema pan-australis screengrab in Ceramica-lens, dappled illumination
impeccable sublime styling & design
scenary depth
complexity
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
<LoRA:xl_more_art-full_v1:0.8>,<LoRA:add-detail-xl:1.0>
hues by Ho baron, lighting by Ed Paschke, wavery texture patchwork,
3d effects, brightness 1.4, dynamic lighting 1.7, anisotropic filtering 1.7, ambient occlusion 1.6, raytraced shadows 1.8,
ambient occlusion 1.6
raytraced shadows 1.8,
detailed stylized linework surrounding
Reverse pathogen light, negative lucas numbers, invisible transitional aperture, sawtooth wave, LiDAR point cloud, hallucinatory
phong shading 1.3, diffuse reflection 1.5, texture filtering, mip-mapping
+ Prompt:Upper body portrait, mosaic entirely composed of small shattered pieces of metal: iron, mica, beads, tinc, bronze, copper and gold, embodiment made entirely of shards, watercoloring by Man Ray and Pierre Molinier, watercolor and ink style by Galina Alexandrovna Smirnova, wire details, hues, stylized youthful female, Bloom-Effect, subsurface scattering, textured layers, painterly elements, glossy finish, brightness 1.8, plasticity 1.9, dof, debeh, bokeh, HDR, blurred color schemes, watercolor effect, Raytraced shadows, divisionism, sketch art techniques, luminism, sfumato-effect, shadow mapping, parallax occlusion techniquesblurry background, unique, zentangle patterns intertwined, contouring reminiscent of Gustav Klimt, shimmering reflections enhancing details, catenaries, shards, flecks, trashy geometric shapes entwined by Man Ray, warm bluish gradients merging seamlessly, gold, bronze, and earthy tones enriching the palette, ornate and decorative elements adorning the composition, soft and warm lighting casting gentle shadows, colorful yam, sketch art influence by Richard Serra evident in the linework, hues inspired by Stan Lee's vibrant style, occult theme, mysterious juvenile, liminal, watercolor and ink in fine-line style, diffused and dappled chiaroscuro lighting, dystopian, cel-shaded style, Henri de Toulouse-Lautrec influence,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.