Prompt: Professional sci-fi photography. A dramatic low-angle wide shot of a colossal demonic entity forged from obsidian-scale armor fused with scorched flesh, cracked with glowing magma veins under translucent, seared tissue, grown as living armor fused with alien biology. The texture a mix of burnt rock, dragonhide, armor forged in a dying star — brutal, ancient, biomechanical. Horns charred and fractured, glowing eyes. Trails of ember ash and scorched air. A lone armored space marine stands at the cliff's edge facing the demon. Fully visible in clear sharpness. Focus on demon, while the broken city below glows with molten energy. Deep blues, charred grays, ember orange. Mood: Doom/Warhammer 40K — epic, ominous, cinematic, scale, awe, dread.
Sci-fi art gallery-grade masterpiece with extreme clarity and visual microscopic detail on the demon and marine. Brought to life in all its brutal glory by a masterful visionary, using only the finest creative tools in existence. RED V-RAPTOR XL 8K VV, Circular Polariser, Canon RF 28–70mm f/2L USM ultra-sharp optics, f/6.6, ISO 100, Sachtler tripod. Rendered via spectral engine with full photon mapping and bidirectional path tracing. Obsessed with ultra-high quality. Each processing uses: best in existence, luxury micro hyper-detailed assets, finest geometry, refined texture fidelity, 32k 600DPI; smoothest, ultra-thin, refined continuous lines. L1: SketchUp 2025 (city ruins, armor), Modo 16.2 (demon anatomy, horn/fracture), V-Ray 6.1 (geometrics), Arnold 2026 (demon, obsidian/flesh). L2: 3DCoat 2026 (bone, skin), ArmorPaint 1.9 (32k armor), Substance 3D 2026 (demon armor blend). L3: WetaFX Tissue 2025 (biomechanical muscle), Manuka 1.8 (layout, scale), Nuke 14.0. L4: Corona 8.0 (dynamic lighting), Twinmotion 2025 (volumetrics), Krakatoa MX 2.12 (FX). L5: Clarisse iFX 6.3 (micro refine), Redshift 3.6 (magma, highlights). L6: Natron 3.5, GIMP 3.1, editorial color grade/correct. 32k, 600DPI output.
Prompt: Professional sci-fi photography. A dramatic low-angle wide shot of a colossal demonic entity forged from obsidian-scale armor fused with scorched flesh, cracked with glowing magma veins under translucent, seared tissue, grown as living armor fused with alien biology. The texture a mix of burnt rock, dragonhide, armor forged in a dying star — brutal, ancient, biomechanical. Horns charred and fractured, glowing eyes. Trails of ember ash and scorched air. A lone armored space marine stands at the cliff's edge facing the demon. Fully visible in clear sharpness. Focus on demon, while the broken city below glows with molten energy. Deep blues, charred grays, ember orange. Mood: Doom/Warhammer 40K — epic, ominous, cinematic, scale, awe, dread.
Sci-fi art gallery-grade masterpiece with extreme clarity and visual microscopic detail on the demon and marine. Brought to life in all its brutal glory by a masterful visionary, using only the finest creative tools in existence. RED V-RAPTOR XL 8K VV, Circular Polariser, Canon RF 28–70mm f/2L USM ultra-sharp optics, f/6.6, ISO 100, Sachtler tripod. Rendered via spectral engine with full photon mapping and bidirectional path tracing. Obsessed with ultra-high quality. Each processing uses: best in existence, luxury micro hyper-detailed assets, finest geometry, refined texture fidelity, 32k 600DPI; smoothest, ultra-thin, refined continuous lines. L1: SketchUp 2025 (city ruins, armor), Modo 16.2 (demon anatomy, horn/fracture), V-Ray 6.1 (geometrics), Arnold 2026 (demon, obsidian/flesh). L2: 3DCoat 2026 (bone, skin), ArmorPaint 1.9 (32k armor), Substance 3D 2026 (demon armor blend). L3: WetaFX Tissue 2025 (biomechanical muscle), Manuka 1.8 (layout, scale), Nuke 14.0. L4: Corona 8.0 (dynamic lighting), Twinmotion 2025 (volumetrics), Krakatoa MX 2.12 (FX). L5: Clarisse iFX 6.3 (micro refine), Redshift 3.6 (magma, highlights). L6: Natron 3.5, GIMP 3.1, editorial color grade/correct. 32k, 600DPI output.
Would you like to report this Dream as inappropriate?
Prompt:
Professional sci-fi photography. A dramatic low-angle wide shot of a colossal demonic entity forged from obsidian-scale armor fused with scorched flesh, cracked with glowing magma veins under translucent, seared tissue, grown as living armor fused with alien biology. The texture a mix of burnt rock, dragonhide, armor forged in a dying star — brutal, ancient, biomechanical. Horns charred and fractured, glowing eyes. Trails of ember ash and scorched air. A lone armored space marine stands at the cliff's edge facing the demon. Fully visible in clear sharpness. Focus on demon, while the broken city below glows with molten energy. Deep blues, charred grays, ember orange. Mood: Doom/Warhammer 40K — epic, ominous, cinematic, scale, awe, dread.
Sci-fi art gallery-grade masterpiece with extreme clarity and visual microscopic detail on the demon and marine. Brought to life in all its brutal glory by a masterful visionary, using only the finest creative tools in existence. RED V-RAPTOR XL 8K VV, Circular Polariser, Canon RF 28–70mm f/2L USM ultra-sharp optics, f/6.6, ISO 100, Sachtler tripod. Rendered via spectral engine with full photon mapping and bidirectional path tracing. Obsessed with ultra-high quality. Each processing uses: best in existence, luxury micro hyper-detailed assets, finest geometry, refined texture fidelity, 32k 600DPI; smoothest, ultra-thin, refined continuous lines. L1: SketchUp 2025 (city ruins, armor), Modo 16.2 (demon anatomy, horn/fracture), V-Ray 6.1 (geometrics), Arnold 2026 (demon, obsidian/flesh). L2: 3DCoat 2026 (bone, skin), ArmorPaint 1.9 (32k armor), Substance 3D 2026 (demon armor blend). L3: WetaFX Tissue 2025 (biomechanical muscle), Manuka 1.8 (layout, scale), Nuke 14.0. L4: Corona 8.0 (dynamic lighting), Twinmotion 2025 (volumetrics), Krakatoa MX 2.12 (FX). L5: Clarisse iFX 6.3 (micro refine), Redshift 3.6 (magma, highlights). L6: Natron 3.5, GIMP 3.1, editorial color grade/correct. 32k, 600DPI output.
Modifiers:
sharp focus
Award winning photography
award winning
crisp quality
Artgerm, shutterstock, flickr, pixabay, pexels, desygner, unsplash, getty.
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
A masterpiece rendered via spectral engine with full photon mapping, bidirectional ray/path tracing.
Render in all its finery, through a virtuoso photographer’s lens. Art gallery-worthy iconic masterpiece.
Absolute obsession with ultimate-best quality and clarity in existence.
More about "Are You Lost?"
A colossal, fiery demon towers over a desolate cityscape, its jagged features glowing with intense orange and red hues. A lone figure stands in awe, silhouetted against the ominous backdrop.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.