Prompt: The image is rendered in a digital painting style with elements of impressionism and romanticism. Light and dark: a hyperrealistic cinematic shot in the style of Raphaël Lacoste, imbued with the radiant calm of Makoto Shinkai, shows a forest ridge from a wide frontal perspective, where two ecosystems converge at a natural fault line etched by centuries of erosion. On the left, a golden forest breathes life: sunlight filters through a cathedral of leaves, casting colorful patterns on moss-covered stones and the gentle arc of a forgotten swing suspended from an ancient elm tree. Ferns curl around a clear pond, dragonflies glide over the surface, and tracks disappear into the undergrowth, hinting at a recent passage. At the edge of the pond stands a rusty tin bucket, half-filled with acorns, as if a child once played here and left in a hurry. To the right, a frost-bitten thicket looms—gnarled branches clinging to the pale sky, the ground crusted with ice and scattered pine needles, and next to a splintered bench, a broken lantern lies half-buried in snow. A torn scarf clings to a low branch, fluttering feebly in the wind, its faded threads suggesting a long-forgotten visit. The air is brittle, heavy with the scent of pine and decay, and the shadows stretch long and reluctantly. Between the two worlds runs a narrow dirt path, and at its center stands the solitary figure of an elderly man of about 60 in a wool coat, his breath visible in the cold, one hand resting on the rope of a swing, the other tucked into his pocket. His gaze darts toward the winter darkness, as if juxtaposing memory with loneliness, warmth with solitude, the pain of what was with the silence of what remains. Every detail—the texture of the bark, the scattering of light, the atmospheric haze, the tension in his posture—is rendered with emotional precision, uniting two seasons in a single moment of quiet reckoning, where time folds and the forest becomes a mirror of inner duality, a divided image of longing and loss, presence and departure. Rendering: Octane Render for the realism of water and light. Technical specifications: 3D rendering with oil painting textures, Unreal Engine 5, Cycles Render, 8K resolution, ray tracing, global illumination, HDR. Effects simulated in 4D images include: movement, rain, fog, smoke, wind. Effects simulated on 3D images have depth, volume and realism. Unreal Engine 5, Octane Render, Redshift, path tracing, 8K, ISO 200, high detail, HDR, Tyndall effect. Image format 16:9, ultra-quality Resolution: 8K. . ArtStation Masterpiece, ArtStation Contest Winner
Prompt: The image is rendered in a digital painting style with elements of impressionism and romanticism. Light and dark: a hyperrealistic cinematic shot in the style of Raphaël Lacoste, imbued with the radiant calm of Makoto Shinkai, shows a forest ridge from a wide frontal perspective, where two ecosystems converge at a natural fault line etched by centuries of erosion. On the left, a golden forest breathes life: sunlight filters through a cathedral of leaves, casting colorful patterns on moss-covered stones and the gentle arc of a forgotten swing suspended from an ancient elm tree. Ferns curl around a clear pond, dragonflies glide over the surface, and tracks disappear into the undergrowth, hinting at a recent passage. At the edge of the pond stands a rusty tin bucket, half-filled with acorns, as if a child once played here and left in a hurry. To the right, a frost-bitten thicket looms—gnarled branches clinging to the pale sky, the ground crusted with ice and scattered pine needles, and next to a splintered bench, a broken lantern lies half-buried in snow. A torn scarf clings to a low branch, fluttering feebly in the wind, its faded threads suggesting a long-forgotten visit. The air is brittle, heavy with the scent of pine and decay, and the shadows stretch long and reluctantly. Between the two worlds runs a narrow dirt path, and at its center stands the solitary figure of an elderly man of about 60 in a wool coat, his breath visible in the cold, one hand resting on the rope of a swing, the other tucked into his pocket. His gaze darts toward the winter darkness, as if juxtaposing memory with loneliness, warmth with solitude, the pain of what was with the silence of what remains. Every detail—the texture of the bark, the scattering of light, the atmospheric haze, the tension in his posture—is rendered with emotional precision, uniting two seasons in a single moment of quiet reckoning, where time folds and the forest becomes a mirror of inner duality, a divided image of longing and loss, presence and departure. Rendering: Octane Render for the realism of water and light. Technical specifications: 3D rendering with oil painting textures, Unreal Engine 5, Cycles Render, 8K resolution, ray tracing, global illumination, HDR. Effects simulated in 4D images include: movement, rain, fog, smoke, wind. Effects simulated on 3D images have depth, volume and realism. Unreal Engine 5, Octane Render, Redshift, path tracing, 8K, ISO 200, high detail, HDR, Tyndall effect. Image format 16:9, ultra-quality Resolution: 8K. . ArtStation Masterpiece, ArtStation Contest Winner
Prompt:
The image is rendered in a digital painting style with elements of impressionism and romanticism. Light and dark: a hyperrealistic cinematic shot in the style of Raphaël Lacoste, imbued with the radiant calm of Makoto Shinkai, shows a forest ridge from a wide frontal perspective, where two ecosystems converge at a natural fault line etched by centuries of erosion. On the left, a golden forest breathes life: sunlight filters through a cathedral of leaves, casting colorful patterns on moss-covered stones and the gentle arc of a forgotten swing suspended from an ancient elm tree. Ferns curl around a clear pond, dragonflies glide over the surface, and tracks disappear into the undergrowth, hinting at a recent passage. At the edge of the pond stands a rusty tin bucket, half-filled with acorns, as if a child once played here and left in a hurry. To the right, a frost-bitten thicket looms—gnarled branches clinging to the pale sky, the ground crusted with ice and scattered pine needles, and next to a splintered bench, a broken lantern lies half-buried in snow. A torn scarf clings to a low branch, fluttering feebly in the wind, its faded threads suggesting a long-forgotten visit. The air is brittle, heavy with the scent of pine and decay, and the shadows stretch long and reluctantly. Between the two worlds runs a narrow dirt path, and at its center stands the solitary figure of an elderly man of about 60 in a wool coat, his breath visible in the cold, one hand resting on the rope of a swing, the other tucked into his pocket. His gaze darts toward the winter darkness, as if juxtaposing memory with loneliness, warmth with solitude, the pain of what was with the silence of what remains. Every detail—the texture of the bark, the scattering of light, the atmospheric haze, the tension in his posture—is rendered with emotional precision, uniting two seasons in a single moment of quiet reckoning, where time folds and the forest becomes a mirror of inner duality, a divided image of longing and loss, presence and departure. Rendering: Octane Render for the realism of water and light. Technical specifications: 3D rendering with oil painting textures, Unreal Engine 5, Cycles Render, 8K resolution, ray tracing, global illumination, HDR. Effects simulated in 4D images include: movement, rain, fog, smoke, wind. Effects simulated on 3D images have depth, volume and realism. Unreal Engine 5, Octane Render, Redshift, path tracing, 8K, ISO 200, high detail, HDR, Tyndall effect. Image format 16:9, ultra-quality Resolution: 8K. . ArtStation Masterpiece, ArtStation Contest Winner
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.