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Game-shooter location design with interface elements: A brutal German art-deco circus with focus on arena. Close-up carnivorous little pony with evil pixie-rider dressed as circus artist that coming face with long whip attack. Sunlight streams through the gaps, creating stark geometric patterns of light and shadow on the floor and walls. The walls made of red and gold canvas with schematic logos of winged wolf's head. Whimsical monstrous orchestra at back stage balcony. Rendered in a realistic concept German art deco style of 1930s with a focus on material textures and grand scale.
A fantastical circus scene, featuring a female ringmaster, with pointed ears and a radiant smile, riding a small horse with glowing red eyes and bared teeth. She wears a black top hat, a red and gold military-style jacket with shoulder pads, ripped brown pants, and brown boots, holding a whip in her right hand as a pair of white fairy wings protrude from her back. The setting is a large red and gold tent with winged wolf emblems on the backdrop. In the background a strange orchestra plays. On the left, a creature with a human body and a wolf-like head plays drums, and a man with a mustache and a drum also on the left, next to him. On the right, are a group of unusual musicians: one man with horns and a tail, wearing a dark red suit and holding batons, conducts an orchestra; next to him is a woman in a low-cut dress with an elaborate neckpiece and wings playing a keyboard; and what appears to be an insectoid-woman with antennae and playing a violin. Another man next to them with gray hair, a beard, and a suit, holds a baton in each hand. The ground is a light gray cement floor with cracks. Light shines