Basil of the Three Eyes

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  • BlueBrickFace's avatar Artist
    BlueBrickF...
  • DDG Model
  • Access
    Public
  • Created
    1yr ago
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Prompt

Create a highly detailed and intricate biomechanical entity with a humanoid face centralized in the composition. The face exhibits a fusion of organic and synthetic features, with smooth, glossy obsidian skin, and is characterized by multiple hollowed-out areas, porous textures, and integrated copper wiring. It possesses deep yellow, glossy eyes with narrow vertical pupils, and an open mouth as if in mid-expression with visible internal structures that mimic the appearance of teeth and throat anatomy. It has no hair. Tentacle-like appendages, resembling a blend of biological and mechanical elements, emanate from around its head and shoulders, curving and intertwining gracefully. The appendages should shaded in a way akin to mother-of-pearl or opal, and have a compelling texture that suggests a combination of organic sinew and metallic tubing. The background depicts a vast, cathedral-like space with an air of ancient futurism, featuring elaborate baroque and gothic architectural elements with a muted, cool color palette primarily in steel blues and grays, subtly illuminated by soft, diffuse light, casting intricate shadows around. Atmospheric effects like haze or mist are present, augmenting the eerie and otherworldly ambiance. The overall tone of the image leans towards the darker, colder end of the spectrum, while the creature emits a faint luminosity, drawing focus.

More about Basil of the Three Eyes

A biomechanical being with a humanoid face, obsidian skin, copper wiring, tentacle-like appendages, and intricate details, set in a cathedral-like space with gothic architecture and a dark, eerie atmosphere.

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