Prompt: ArchViz. a rock formation giant hand sticking out of the mountain side, cradling an intricate cityscape. The hand made of multiplr rugged rock forms a platform for various architectural structures, which include houses, towers, and bridges, seamlessly integrated into the fingers and palm. The environment is lush with green foliage, showing trees and plants sprouting between the buildings. Warm earth tones for the stone hand, aged ivory bridges, lush red roofes, and copper walls for the buildings, with lush green foliage and subtle, glowing highlights to suggest sunlight filtering through and for mystical atmosphere. The background should be softly blurred, evoking a sense of depth and mystery, with high contrast light illuminating the scene. tight framing, city centered, no excess forest background, focused foreground detail.
2. Mari 7 (stone textures, weathering), Substance 3d Painter 11 (metals, architectural detail), Mixer 2022.1.1 (organic blends).
3. USD Composer 2023.2.5 (scene assembly, real-time interaction), Unreal Engine 5.3 (dense scene rendering).
4. Octane 2025.1 (photorealism, high contrast organic lighting), FStorm 1.6ON (hyper-realistic shading).
5. EmberGen 1.2 (mist, ambient particles), Thinkbox Suite 10.4.1 (crowds, small objects, volumetrics).
6. Nuke Family 16.0 (advanced compositing), DaVinci Resolve 19.1.4 (vivid, rich final grading, color), After Effects 25.2.2 (particles, depth passes).
Prompt: ArchViz. a rock formation giant hand sticking out of the mountain side, cradling an intricate cityscape. The hand made of multiplr rugged rock forms a platform for various architectural structures, which include houses, towers, and bridges, seamlessly integrated into the fingers and palm. The environment is lush with green foliage, showing trees and plants sprouting between the buildings. Warm earth tones for the stone hand, aged ivory bridges, lush red roofes, and copper walls for the buildings, with lush green foliage and subtle, glowing highlights to suggest sunlight filtering through and for mystical atmosphere. The background should be softly blurred, evoking a sense of depth and mystery, with high contrast light illuminating the scene. tight framing, city centered, no excess forest background, focused foreground detail.
2. Mari 7 (stone textures, weathering), Substance 3d Painter 11 (metals, architectural detail), Mixer 2022.1.1 (organic blends).
3. USD Composer 2023.2.5 (scene assembly, real-time interaction), Unreal Engine 5.3 (dense scene rendering).
4. Octane 2025.1 (photorealism, high contrast organic lighting), FStorm 1.6ON (hyper-realistic shading).
5. EmberGen 1.2 (mist, ambient particles), Thinkbox Suite 10.4.1 (crowds, small objects, volumetrics).
6. Nuke Family 16.0 (advanced compositing), DaVinci Resolve 19.1.4 (vivid, rich final grading, color), After Effects 25.2.2 (particles, depth passes).
Would you like to report this Dream as inappropriate?
Prompt:
ArchViz. a rock formation giant hand sticking out of the mountain side, cradling an intricate cityscape. The hand made of multiplr rugged rock forms a platform for various architectural structures, which include houses, towers, and bridges, seamlessly integrated into the fingers and palm. The environment is lush with green foliage, showing trees and plants sprouting between the buildings. Warm earth tones for the stone hand, aged ivory bridges, lush red roofes, and copper walls for the buildings, with lush green foliage and subtle, glowing highlights to suggest sunlight filtering through and for mystical atmosphere. The background should be softly blurred, evoking a sense of depth and mystery, with high contrast light illuminating the scene. tight framing, city centered, no excess forest background, focused foreground detail.
2. Mari 7 (stone textures, weathering), Substance 3d Painter 11 (metals, architectural detail), Mixer 2022.1.1 (organic blends).
3. USD Composer 2023.2.5 (scene assembly, real-time interaction), Unreal Engine 5.3 (dense scene rendering).
4. Octane 2025.1 (photorealism, high contrast organic lighting), FStorm 1.6ON (hyper-realistic shading).
5. EmberGen 1.2 (mist, ambient particles), Thinkbox Suite 10.4.1 (crowds, small objects, volumetrics).
6. Nuke Family 16.0 (advanced compositing), DaVinci Resolve 19.1.4 (vivid, rich final grading, color), After Effects 25.2.2 (particles, depth passes).
Modifiers:
Artgerm, shutterstock, flickr, pixabay, pexels, desygner, unsplash, getty.
masterpiece in its own right, boasts an unparalleled level of detail, with every element meticulously crafted.
ULTIMATE ALL-TIMES-AND-UNIVERSES TOP-OF-TOPS GREATEST in every possible aspect/process/detail.
Each processing should use: {perfectly redefined thinnest finest clearest cleanest sleekest continuous lines}
Each processing should use: {Every (detail, asset, material, texture, shader, particle, line) is at worlds-best quality}.
32k 600DPI output with finest clearest lines, unbeatable quality, integrity, coherency and description accuracy.
Each processing should use: {ultimate-worlds-best balanced processing.}
Each processing should use: {Every (detail, asset, material, texture) ultimate-realistic, ultra-refined, unique}.
Each processing should use: {Every (detail, asset, material, texture) finest microscopic ultra-detailed and at 32k, 600DPI res}.
Extremely professional Super Reality, Perfection Style.
More about "The Verdigris Keep of Stonefingers"
A colossal, intricately designed hand cradles a sprawling, fantastical city nestled among dramatic mountains, blending nature and architecture in a vivid, dreamlike landscape.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.