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This one was more interesting to make than it probably is to look at. I started by making a generic nebula in Neonflames, then mirrored it, colourshifted it made the result partially and inconsistently transparent with a contextual eraser tool. Then I layered the new version over the original creating a blend of cosmic imagery. I repeated this process with a copy of the original image to create a triple-layered cosmos. Finally, I added a series of metallic-textured spheres created in Paint 3D (which is about as simple as 3D graphics programs get but very handy for this sort of work) and retextured the image using two of my homebrew filters here on DDG. The result is pretty, but I feel like a lot of the work that went into creating the original, pre-stylised piece got lost in translation. It may require a lighter touch to preserve the intended 'look' of the thing.