Room v3

Room v3

#3d


Started from image:

More about Room v3

My room modeled in Blender as viewed near the entrace. By itself adding flats to the objects in the scene was not a difficult task, but I am reaching the limit of my hardware and Luxcore is often crashing during rendering. After many tries, I barely managed to squeeze out 10m out of it this time. Adding darker colors to the objects made the room a lot darker so I had to ramp up the light power as well as increase the brightness of the colors. Well, at least now that is done with. I think the colors do make the scene a bit nicer, don't you agree?

The 3d scene as is rendered directly looks fairly plastic, but looking at the style transferred result you'd never guess it was 3d. NNs are no doubt a game changer for artistic expression.

The style transfer acts both as a denoiser and detail remover. A lot of the details I spent a lot of time of working on simply aren't visible in the resulting image and it is not due to the 0.6m resolution. I am still a novice at art and the lesson I'll take from this is to anticipate this and not work on what won't show up in the final result.

Since physical based rendering is so demanding, for my next piece I might want to try rendering with Eevee or Malt. Luxcore really killed me today.

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